If my understanding is correct then I could just send this new A2S_INFO
query and will not have to go through the new challenge/response system?

---
Ron Mercer
the_DM-Ohio

http://www.qtracker.com  

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Alfred Reynolds
> Sent: Thursday, February 24, 2005 3:46 AM
> To: [email protected]
> Cc: [email protected]
> Subject: RE: [hlds_apps] Server query protocol
> 
> This change will be released tomorrow (so you can begin 
> testing your tool updates). 
> 
> The A2S_INFO query has been altered from the description 
> below. Rather than challenge response for each server ( 
> making querying large numbers of servers much slower) the 
> query will simply have a string appended to it ("Source 
> Engine Query"). So to get server info you would send:
> 0xFFFFFFFFFFFFFFF 'T' "Source Engine Query" '\0' 
> 
> - Alfred
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Alfred Reynolds
> Sent: Tuesday, February 22, 2005 11:48 PM
> To: [email protected]
> Cc: [email protected]
> Subject: RE: [hlds_apps] Server query protocol
> 
> We will be releasing an update later this week or early next 
> week with an updated query protocol. To enable this change to 
> be deployed quickly we will be minimising the changes this 
> time around.
> 
> I will be writing a more detailed document describing the 
> various valid Source server queries as a part of the SDK 
> documentation, but in the mean time here is a brief 
> description of the changes that will be made.
> 
> A challenge value will now required for all query responses 
> (A2S_INFO, A2S_PLAYER, A2S_RULES) except for A2S_PING. The 
> challenge value is a 4 byte value. You can either explicitly 
> request a challenge value via a new query 
> A2S_SERVERQUERY_GETCHALLENGE (ascii "W") or implicitly get a 
> challenge value by sending a dummy challenge value of "-1" 
> (0xFFFFFFFF) to any query (that requires a challenge). The 
> response to A2S_SERVERQUERY_GETCHALLENGE (and an implicit 
> challenge) will be S2C_CHALLENGE (ascii 'A' ) followed by a 4 
> byte value that is the challenge value. The challenge value 
> should be appended to the end of the existing query request packets.
> 
> Queries that use strings to specify the query type (i.e.
> 0xFFFFFFFF"players") will NO LONGER be supported. You MUST 
> update to the new A2S_* style queries. The byte values for 
> each request type is:
> #define A2S_INFO                                              'T' //
> server info request - this must match the Goldsrc engine
> #define A2S_PLAYER                                    'U'     //
> request player list
> #define A2S_RULES                                             'V'
> // request rules list from server
> #define A2S_SERVERQUERY_GETCHALLENGE          'W'     // Request
> challenge # from another machine
> 
> These values are supported by the currently shipped Source 
> engine if you want to start on your changes now.
> 
> 
> A challenge value is valid for 60 minutes or until the server 
> flushes your challenge from its LRU cache (which can handle 
> 16K elements), so you should attempt to cache a challenge 
> value rather than continually requesting it.
> 
> A challenge value is not required when querying servers 
> within the same B class address range as the server (i.e LAN 
> style requests), you should specify a challenge value of "-1" 
> (0xFFFFFFFF) in these cases. Note that you can still use a 
> valid challenge value in these cases, its value will be 
> ignored however. 
> 
> The initial rollout will support both old and new style 
> queries (i.e with and without challenges). We expect to 
> disable the old protocol within a couple WEEKS of the initial 
> rollout. The cvar "sv_enableoldqueries" will control the 
> servers ability to answer old style requests (when it is set 
> to "1" it will reply to old style queries).
> 
> To aid in development and testing you can disable ignoring 
> challenges from local B class clients by setting the cvar 
> sv_allowlocalquery to 0 (i.e if sv_allowlocalquery is "0" 
> then any query will follow the rules set by the 
> "sv_enableoldqueries" cvar).
> 
> 
> This change will also be applied to HL1 based game servers 
> once the Source rollout is complete.
> 
> - Alfred
> 
> 
>  On Mon, 21 Feb 2005, Alfred Reynolds wrote:
> 
> > We will be revising the Source server query format in the 
> near future 
> > to remove some architectural problems with it. All the existing 
> > queries apart from PING will be altered by this change (i.e will 
> > require your tools to be updated). There will be a period 
> where both 
> > systems coincide but we want to be aggressive in removing 
> support for
> the old protocol.
> > This change may be ported to the HL1 engine also.
> >
> > We have been assessing various protocols (both from other 
> vendors and 
> > from the public), this is your chance to request features 
> or suggest 
> > other standards to consider. The current plan is to make 
> the minimal 
> > set of changes to remove the problems we found (making it 
> easier for 
> > tools to update) but as we are breaking the protocol we are open to 
> > larger changes.
> >
> > You can make feature requests or suggestions to this list 
> (hlds_apps) 
> > or to me directly.
> 
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