Correct, A2S_INFO will not require a challenge/response.

- Alfred 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ron Mercer
Sent: Thursday, February 24, 2005 6:41 AM
To: [email protected]
Subject: RE: [hlds_apps] Server query protocol


If my understanding is correct then I could just send this new A2S_INFO
query and will not have to go through the new challenge/response system?

---
Ron Mercer
the_DM-Ohio

http://www.qtracker.com  

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred 
> Reynolds
> Sent: Thursday, February 24, 2005 3:46 AM
> To: [email protected]
> Cc: [email protected]
> Subject: RE: [hlds_apps] Server query protocol
> 
> This change will be released tomorrow (so you can begin testing your 
> tool updates).
> 
> The A2S_INFO query has been altered from the description below. Rather

> than challenge response for each server ( making querying large 
> numbers of servers much slower) the query will simply have a string 
> appended to it ("Source Engine Query"). So to get server info you 
> would send:
> 0xFFFFFFFFFFFFFFF 'T' "Source Engine Query" '\0' 
> 
> - Alfred
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred 
> Reynolds
> Sent: Tuesday, February 22, 2005 11:48 PM
> To: [email protected]
> Cc: [email protected]
> Subject: RE: [hlds_apps] Server query protocol
> 
> We will be releasing an update later this week or early next week with

> an updated query protocol. To enable this change to be deployed 
> quickly we will be minimising the changes this time around.
> 
> I will be writing a more detailed document describing the various 
> valid Source server queries as a part of the SDK documentation, but in

> the mean time here is a brief description of the changes that will be 
> made.
> 
> A challenge value will now required for all query responses (A2S_INFO,

> A2S_PLAYER, A2S_RULES) except for A2S_PING. The challenge value is a 4

> byte value. You can either explicitly request a challenge value via a 
> new query A2S_SERVERQUERY_GETCHALLENGE (ascii "W") or implicitly get a

> challenge value by sending a dummy challenge value of "-1"
> (0xFFFFFFFF) to any query (that requires a challenge). The response to

> A2S_SERVERQUERY_GETCHALLENGE (and an implicit
> challenge) will be S2C_CHALLENGE (ascii 'A' ) followed by a 4 byte 
> value that is the challenge value. The challenge value should be 
> appended to the end of the existing query request packets.
> 
> Queries that use strings to specify the query type (i.e.
> 0xFFFFFFFF"players") will NO LONGER be supported. You MUST update to 
> the new A2S_* style queries. The byte values for each request type is:
> #define A2S_INFO                                              'T' //
> server info request - this must match the Goldsrc engine
> #define A2S_PLAYER                                    'U'     //
> request player list
> #define A2S_RULES                                             'V'
> // request rules list from server
> #define A2S_SERVERQUERY_GETCHALLENGE          'W'     // Request
> challenge # from another machine
> 
> These values are supported by the currently shipped Source engine if 
> you want to start on your changes now.
> 
> 
> A challenge value is valid for 60 minutes or until the server flushes 
> your challenge from its LRU cache (which can handle 16K elements), so 
> you should attempt to cache a challenge value rather than continually 
> requesting it.
> 
> A challenge value is not required when querying servers within the 
> same B class address range as the server (i.e LAN style requests), you

> should specify a challenge value of "-1"
> (0xFFFFFFFF) in these cases. Note that you can still use a valid 
> challenge value in these cases, its value will be ignored however.
> 
> The initial rollout will support both old and new style queries (i.e 
> with and without challenges). We expect to disable the old protocol 
> within a couple WEEKS of the initial rollout. The cvar 
> "sv_enableoldqueries" will control the servers ability to answer old 
> style requests (when it is set to "1" it will reply to old style 
> queries).
> 
> To aid in development and testing you can disable ignoring challenges 
> from local B class clients by setting the cvar sv_allowlocalquery to 0

> (i.e if sv_allowlocalquery is "0"
> then any query will follow the rules set by the "sv_enableoldqueries" 
> cvar).
> 
> 
> This change will also be applied to HL1 based game servers once the 
> Source rollout is complete.
> 
> - Alfred
> 
> 
>  On Mon, 21 Feb 2005, Alfred Reynolds wrote:
> 
> > We will be revising the Source server query format in the
> near future
> > to remove some architectural problems with it. All the existing 
> > queries apart from PING will be altered by this change (i.e will 
> > require your tools to be updated). There will be a period
> where both
> > systems coincide but we want to be aggressive in removing
> support for
> the old protocol.
> > This change may be ported to the HL1 engine also.
> >
> > We have been assessing various protocols (both from other
> vendors and
> > from the public), this is your chance to request features
> or suggest
> > other standards to consider. The current plan is to make
> the minimal
> > set of changes to remove the problems we found (making it
> easier for
> > tools to update) but as we are breaking the protocol we are open to 
> > larger changes.
> >
> > You can make feature requests or suggestions to this list
> (hlds_apps)
> > or to me directly.
> 
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