duhh... OK... <shuffles away head hung low...>

Kris Sum wrote:

Steve, there are server cvars to limit the number of queries a second your
server replies to. Use them :)

As for the server query protocol changes, I'm a bit miffed.

If the motivation for the change is to help avoid the query mechanism become
a DDOS tool then leaving the A2S_INFO query without protection seems silly.


Also, changing the A2S_INFO query to "0xFFFFFFFFFFFFFFF 'T' "Source Engine
Query" '\0'" also seems silly, can't we have a smaller string (or even
better, a new character instead of T) to reduce the packet data size on
client machines that query lots of servers (i.e. for server browsers)?

Kris.

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Tilson Sent: 25 February 2005 17:08 To: [email protected]
Subject: Re: [SPAM] RE: [hlds_apps] Server query protocol



And we all very much appreciate your efforts.

I am forming up a open source project for .NET rcon classes/tools.
I think the more complicated and safer protocol is preferred.
We can do the work to implement the protocol if the dedicated servers
will also deploy supporting this protocol.


One comment about HLSW...
We frequently find ourselves firewall blocking IP addresses that use
HLSW. The tool was fine when it was an admin tool.
When the tool began competing with the all-seeing-eye for a game
launcher things got out of control.


The issue with HLSW is it can be used as a dos tool itself by
setting the number of servers per second very high, having the target
server as the only server in the list, and setting it to auto-update.
The result is a constant stream of status queries that effectively
renders the server unplayable.


Stiil a great tool but it would be really great if you could govern
the queries against single servers to once per 30 seconds or so.


Regards,
Steve Tilson






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