Half Life uses TCP to authenticate via WON servers, once this is done it
only uses UDP packets which are stateless. Due to their stateless nature
the UDP packets are never considered lost i.e nobody is going to go
looking for them to retransmit. However they do have a Time To Live
value. once this is expired the packet is considered out of date but
wont be re-requested

If you really want to know more about the packets I suggest you download
a copy of ethreal and take a look at what happens when you connect to a
half life server.

I hope that helps.

Simon

James Sykes wrote:

Hi,

I am trying to findout at what point a packet is considered lost.

A) - deviation from average response time ( how much )
B) - hard limit - eg above 500ms

Any input is appreciated.

Regards,

James



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