>NO ITS NOT.  GO RUN WINDOWS AND SEE FOR YOUR SELF IDENTICAL CPU USE.

It's an established fact that windows can be very inaccurate when
reporting CPU usage. I myself have also seen this happen.

>I state again, that I can run THREE 16 player servers ALL with > 40fps
most >near 50, on the same server running 2.4.9, that with a 2.4.2x
kernel, I can >only run 1 SINGLE 16 player server (adding a second takes
pings to 300 at >about 8 players, so to be fair 1 1/2 servers).  This is
not imaginary data. >This if FACT.  And I've STILL got oodles of cpu to
spare with 2.4.9.  I'm >shocked you can so easily toss this very valid
information out the window.

You may well have lower CPU usage with 2.4.9 - however 2% cpu usage for
a 16 player server is simply INCORRECT. There is no point debating this
fact!
2% is laughable.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Couzens
Sent: 19 September 2003 18:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

James,

> YOUR CPU USAGE IS INCORRECT.
> It is NOT POSSIBLE to have a FULL 16 PLAYER SERVER RUNNING AT 2% CPU
> USAGE.
> (Assuming you don't have a new Intel prototype server running at
40ghz)

NO ITS NOT.  GO RUN WINDOWS AND SEE FOR YOUR SELF IDENTICAL CPU USE.

>
> I don't disagree that you may see lower usage in 2.4.9 - however I
> believe the figure of 2% is incorrect.
>
> In what way does each server "completely change the load 'dynamic'"?
> If you are seeing exponential load increases - it just shows how dodgy
> those usage figures really are.
>
> When I run a server - and see 30% usage- it will still be 30% usage
> regardless if there is another server running at 30% or not.
> I would only expect to see a change in CPU usage if I was operating at
> the upper limits of the CPUs power. (eg 90%+ or so)
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James
> Couzens
> Sent: 19 September 2003 13:52
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Crazy Usage
>
> ----- Original Message -----
> From: "James Sykes" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, September 19, 2003 5:29 AM
> Subject: RE: [hlds_linux] Crazy Usage
>
>
> > If your server has 16 players - and is showing 1-2% cpu - there is
> > something very wrong there.
> >
> > I remember having a similar problems with HLDS running on windows.
> > All the servers would show less than 3% cpu usage - which of course
> was
> > complete rubbish. Just by looking at CPU temperature we could see it
> was
> > running very fast. (probably 80-90%)
> >
> > Anyone out there that thinks 1-2% cpu usage is CORRECT - then you
> should
> > be able to run about 20 full 16 player cs servers - and not even hit
> 50%
> > cpu!
>
> No, thats not the case at all.  Each server you add will completely
> change
> the load "dynamic" if you will, exponentially adding to the load.
Lets
> look
> at it this way.  With kernels greater then 2.4.9, I can run a SINGLE
16
> player server (if I run two, the players can enjoy 300ms pings \o/).
If
> I
> use 2.4.9, judging by what I saw last night, 3 of the 4 servers were
> full,
> and everyone who was local had sub 60 ping, in many cases sub 40.
>
> Everyone looks at my results and thinks I'm trying to tell them you
can
> run
> an exceptional number of servers per box.  Thats not only not the
case,
> but
> not my point.  My point is to show more reasonable cpu use by hlds.
YES
> fps
> is lower, but at the expensive of lower cpu use?  I think thats a damn
> fine
> trade off if I can run a more respectable number of game servers per
> machine.
>
> > Try it - I bet you start lagging before the 5th fills up.
> >
>
> ---
> James Couzens
> My Half-Life Admin
> http://myHLAdmin.com
>
>
>
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>
>
>
>
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