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I have to disagree with that statement



I have several machines behind a double nat

And they get steam auth fine



But what im not too sure on a couple of points

1.    is the hlds server and the client on the same network  ?

2.    Is the server in lan mode or inet mode (sv_lan 1/0 nomaster etc)



Er.. yeah that's all







It's very simple. The local IP of a Client is somehow encoded in the

steam ID/Ticket. So the IP the client has on the server divers from what

the Steam system outside will see. Ergo the Steam ID will be invalid.

We have a similiar problem with our cs1.6 servers in a 2500 people

dormitory in munich. Another admin wrote an User-space SNAT Proxy

running on the server, the server will see the clients fake outside IP

and the Steam Ticket is valid for the people now.



Some time ago I read in the steam board this will be fixed soon, well a

big steam update came along but no fix on this side :-/

I hope they do not forget this silly behaviour...



cheers,

   Frank



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frank Stollar
Sent: Wednesday, 17 March 2004 6:16 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Multi-homed breaks steam?



Mad Scientist wrote:

> I've got a friend with the following setup:

>

> "Internet" <--> "NAT Router/HLDS Server" <--> "Private Client"

>

> "Internet" clients can connect to "NAT Router/HLDS Server" and play.

> "Private Client" can connect to other pub servers as well as surf the

> net, so the NAT appears to be working. When Private Client attempts to

> connect to "NAT Router/HLDS Server" and play, they connect as shown by

> the following log entry:

>

> L 03/15/2004 - 15:41:29: "Player<180><STEAM_ID_PENDING><>" connected,

> address "10.10.1.99:43622"

>

> After that, "Private Client" gets "Invalid STEAM UserID Ticket".

>

> Any ideas what could be breaking the STEAM auth?







--


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