According to the great words of m0gely: > Basically you mean your server is publicly accessible and users are > authenticating to Steam to play on it. Users can still authenticate > to Steam playing a LAN game. Thats how you need to do it. My server > at work is set up the same way. sv_lan is set to 0 and people from > the net connect to it via Internet games, everyone at my connects via > LAN games.
Is your server running *on* the NAT router? I also have servers on a private network. Private clients as well as (NATed) public clients have no problem connecting to them. This case is a little different since the HLDS box is multi-homed. I think that's where the problem lies. I know this worked with WON since I've done it before... Another great STEAM feature, no doubt. :\ Anyhow, thanks for the suggestions. I'll keep trying. -Mad -- http://www.madslab.com "A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven." � Prime Minister Jean Chr�tien _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

