According to the great words of m0gely:
> Basically you mean your server is publicly accessible and users are
> authenticating to Steam to play on it.  Users can still authenticate
> to Steam playing a LAN game.  Thats how you need to do it.  My server
> at work is set up the same way.  sv_lan is set to 0 and people from
> the net connect to it via Internet games, everyone at my connects via
> LAN games.

Is your server running *on* the NAT router? I also have servers on a
private network. Private clients as well as (NATed) public clients have
no problem connecting to them. This case is a little different since
the HLDS box is multi-homed. I think that's where the problem lies. I
know this worked with WON since I've done it before... Another great
STEAM feature, no doubt. :\

Anyhow, thanks for the suggestions. I'll keep trying.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

                � Prime Minister Jean Chr�tien



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to