I have to disagree with that statement
I have several machines behind a double nat And they get steam auth fine
Your statement does not colide with my statement. Servers have no problem with NAT, the client has if the server connecting to is on the same network.
But what im not too sure on a couple of points
1. is the hlds server and the client on the same network ?
Yes it is.
2. Is the server in lan mode or inet mode (sv_lan 1/0 nomaster etc)
I would say inet mode like ours, IMHO in lan mode not all people from the inet could connect to the server otherwise. Afterall it was like that in cs1.5 and I don't think steam would be that different.
Cheers, Frank
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