m0gely wrote:

Mad Scientist wrote:

Hmmm... probably not. It is an Internet server... Anyhow, worth a try,
I will pass that suggestion on.


Basically you mean your server is publicly accessible and users are
authenticating to Steam to play on it.  Users can still authenticate to
Steam playing a LAN game.  Thats how you need to do it.  My server at
work is set up the same way.  sv_lan is set to 0 and people from the net
connect to it via Internet games, everyone at my connects via LAN games.
 Everyone has a steamid, everyone is happy. :)

Interesting, I will try it. Since our SNAT solution was build befor the LAN game come up. Probably it is now easier with the LAN mode.

Thx any way,
  Frank


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