Now there's an answer I can actually use. Thanks Steven.

On Thu, 14 Oct 2004 19:02:47 +0100, Steven Hartland
<[EMAIL PROTECTED]> wrote:
> You might find this interesting Tim:
> http://gaming.multiplay.co.uk/stats/server_os_comparison.htm
>
> N.B. On the map change front its generally not the file / disk access
> that causes the lag as on all modern IDE disks / subsystems the CPU
> load caused by the physical data access is negligible, its the high
> CPU spike as the game server reinitialises and loads the data said data
> once read from disk. Hence SCSI disks are relatively pointless when
> you compare the price / performance differential. That's not to say if
> money is know object it wont help just that is not really a contributing
> factor to the map change spike any more.
>
>    Steve / K
>
> ----- Original Message -----
> From: "Tim Driggers" <[EMAIL PROTECTED]>
>
> > My apologies for not saying Linux binary compatibility.
> >
> > I have run servers both ways, as mentioned above.
> >
> > I am also aware of many people who claim that FreeBSD has a higher
> > performance when running a dedicated game server than linux does, but
> > I obviously didnt do my research as you say. Can you give me some site
> > examples with performance numbers that back the claim up? Maybe with
> > your input I will be convinced to switch back to fbsd.
>
>
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