On Sat, 02 Oct 2004 09:41:02 -0800, m0gely <[EMAIL PROTECTED]> wrote:
Sorry for the late reply.  Yes I get those lines.  I didn't notice the
other -> in the long list when I sent the last reply so I just missed it.

udp 192.168.0.18:27015 -> 67.164.108.150:62193 -> 207.173.177.11:27010
      MULTIPLE:MULTIPLE
udp 192.168.0.18:27015 -> 67.164.108.150:40400 -> 207.173.177.12:27010
      MULTIPLE:MULTIPLE

But for some reason the server is visible now to people as I see player
connections.  Ooks saw the server in the Steam server list but I have
yet to.  Replying to his post with more details now.

These addresses are on the master list now:

$ qstat -stm 207.173.177.11:27010 | grep '67\.164\.108\.150'
HLS  67.164.108.150:6143 no response
HLS  67.164.108.150:43773 no response
HLS  67.164.108.150:49660 no response
HLS  67.164.108.150:57337 no response
HLS  67.164.108.150:17911 no response
[etc...]

These are the port numbers assigned by your router to the outgoing
packets. You will have to use a NAT rule with the 'static-port' option
so the source port is not changed by the router. You mentioned you use
OpenBSD, is it a recent version? I believe the static-port option is
only available since version 3.3. I gave an example NAT rule in an
earlier mail, I did not test that exact rule, as I don't run as server
behind a NAT router at the moment, so you may have to experiment a bit
with it.

I hope this helps.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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