Commands I wish were there: sv_downloadurl <- I guess not a huge deal until new hammer is out sv_filetransfercompression <- same restart stats
'stat' formatting is b0rked. It is a nicely readible list in hlds but not in srcds.
Why are there 5 (!) config files that are executed at start up? What is the defined purpose for each file? They get executed in this order: valve.rc <- executed on start up only autoexec.cfg <- executed on start up only game.cfg <- executed on start up only skill1.cfg <- executed on start up & map change server.cfg <- executed on start up & (yay!) map change
Log files (et al) not always closed when exitting the server: File ./cstrike/logs/L1008016.log was never closed File ./cstrike/logs/L1008016.log was never closed File ./cstrike/maps/de_dust2.nav was never closed File ./cstrike/maps/de_dust2.nav was never closed Memory leak: mempool blocks left in memory: 12 Memory leak: mempool blocks left in memory: 350
I get about 20 of these or so on start up. Someone else mentioned them too. CMaterial::GetNumAnimationFrames: no representative texture for material sprites/bloodspray
Also I see this on start up: Attempted to create unknown entity type event_queue_saveload_proxy!
What are the download and Downloads folers?
The 'stuffcmds' command acts like 'restart'. Is that the replacement? What is that command meant for?
But the server does seem to start up alot faster in secure mode than hlds does. I don't even see where it downloads the module. Is it stored locally now unless a new version is avaiable?
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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