Alright, I just read through this entire series of posts and have some things to say:
1. Stop flaming VALVe, without them, you wouldn't have the game you have(Server companies wouldn't be making money off of it either). Besides, complaining doesn't help, just state the problem, solutions if you found them, and how to reproduce it. 2. The SDK will be ready when they finish it. 3. Stop asking for the source code, you know you won't get it, and if you do, I highly doubt you can "out-code" VALVe's coders. 4. The updates, from the beginning, have been set to be released on Wednesdays. Though, it has been mostly skipping between Tuesday, Wednesday, and Thursday; that's close enough. 5. Bugs are not a new phenomenon. This game, and every game before it(including original Half-Life) has had a lot of bugs, especially with the original versions. On Fri, 22 Oct 2004 22:25:00 +0200, Florian Zschocke <[EMAIL PROTECTED]> wrote: > Kevin Gerry wrote: > > > HOWEVER, what I -AM- saying is that Valve should actually patch things > > faster than they are currently. > > I wasn't in any way arguing against *that*. :) > > > Come on, how many lines of code is that %n bug to fix? Be honest there. > > One. > > > After fixing it... How long does it take to re-compile the client/server? > > Longer than you think but still not long enough to serve as an > argument. :) But the fun starts *after* all that. I don't want to > start an argument about that, but, just for info, it might > interest you that fixing a bug means more than changing one line > and rebuilding. It needs to be tested, verified, cross-checked, > made sure that it doesn't affect other parts, made sure that this > and only this change is in the rebuild, etc. For a company a > software bug is not just changing one line of code but much more > expensive. We're lucky that Valve isn't Microsoft, because for > them one small bug is even much, much more expensive. :) > > > > Florian > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Gilly Cottle _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

