Hopefully no offense to Alfred, but my personal opinion is the the netcode
in Source is horrible. CSS looks great. On a LAN server by myself its
smooth as silk. Online though, no matter the server, its a jittery
nightmare of lag.

I ping 40ms to my own servers, and see about 50-60ms in CS 1.6. In CSS I
see 90-100ms. Oh well.

> hmmm ok why would the ping be so much higher then hl1??  Its using less
> cpu and I have 100 MB connection ... so its not that....
>
>>From: "Michael McKoy" <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: <[EMAIL PROTECTED]>
>>Subject: Re: [hlds_linux] CSS HL2DM sys_ticrate?
>>Date: Tue, 7 Dec 2004 14:51:01 -0500 (EST)
>>
>>According to Alfred, sys_ticrate was replaced with just fps_max.
>>
>> > Hi, I was wondering if anybody knew if there was a sys_ticrate
>> variable in hl2?  I know there is a fps_max but that doesnt seem to
>> do anything. My hl2 pings are about 20% higher then my regular HL1
>> with sys_ticrate at 500. Thanks.
>> >
>> >
>> >
>> > _______________________________________________
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>>
>>
>>
>>
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>
>
>
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