Hopefully no offense to Alfred, but my personal opinion is the the netcode in Source is horrible. CSS looks great. On a LAN server by myself its smooth as silk. Online though, no matter the server, its a jittery nightmare of lag.
I ping 40ms to my own servers, and see about 50-60ms in CS 1.6. In CSS I see 90-100ms. Oh well. > hmmm ok why would the ping be so much higher then hl1?? Its using less > cpu and I have 100 MB connection ... so its not that.... > >>From: "Michael McKoy" <[EMAIL PROTECTED]> >>Reply-To: [EMAIL PROTECTED] >>To: <[EMAIL PROTECTED]> >>Subject: Re: [hlds_linux] CSS HL2DM sys_ticrate? >>Date: Tue, 7 Dec 2004 14:51:01 -0500 (EST) >> >>According to Alfred, sys_ticrate was replaced with just fps_max. >> >> > Hi, I was wondering if anybody knew if there was a sys_ticrate >> variable in hl2? I know there is a fps_max but that doesnt seem to >> do anything. My hl2 pings are about 20% higher then my regular HL1 >> with sys_ticrate at 500. Thanks. >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

