Thanks Alfred :)

Also just a quick question before I go...
Any news on when the bots are to be re enabled on CS:S ?

Thanks in advance
Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Alfred Reynolds
> Sent: Thu 16 December 2004 05:52
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] no representative texture for material ...
>
> The next update will remove that warning, its only a problem
> if you are
> trying to render textures to the screen (which dedicated servers do
> not).
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Elmer
> Fudd Sent: Sunday, December 12, 2004 3:23 PM To:
> [EMAIL PROTECTED] Subject: Re: [hlds_linux] no
> representative texture for material ...
>
> > happens to everyone, doesnt affect anything, dont worry about it
> >
> >
> > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby
> <[EMAIL PROTECTED]>
> > wrote:
> > > Hello All
> > >
> > > Just asking when the following bug will be fixed:
> > >
> > > Executing dedicated server config file
> > > CMaterial::GetNumAnimationFrames:
> > > no representative texture for material sprites/zerogxplode
> > > CMaterial::GetNumAnimationFrames:
> > > no representative texture for material sprites/wxplo1 ...
> > > CMaterial::GetNumAnimationFrames:
> > > no representative texture for material sprites/glow01
> > > CMaterial::GetNumAnimationFrames:
> > > no representative texture for material sprites/glow The Navigation
> > > Mesh was built using a different version of this map.
> > >
> > > There was a lot more of the above lines.
> > >
> > > It's been like this for me since the CS:S Beta :( However these
> > > files
> > > do exist but in the hl2/materials/sprites/...
> > >
> > > Is the hlds having problems mapping/linking to those files?
> > >
> > > Any help is welcome.
> > > Thanks in advance
> > > Paul Kirby
> > >
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>
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