Well I think, if the previous map is causing this sort of problem when it
loads up the next map, then it maybe down to the Client side of the
engine...
Something like it forgetting to flush variables that was used in the
previous map, which gets flushed at the end of the map round, or something
like that.

It's easy to miss out variables that need to be flushed at the end of each
map change, out of a bunch of them.

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of The Fool
> Sent: Tue 11 January 2005 15:54
> To: [email protected]
> Subject: Re: [hlds_linux] CLIENTSIDE Brightnes error
>
> It is i think, i already reported it to Steam.
>
> However, it's a "buggy custom map" anyway.
> So, first, why anyone sets a map extremely bright on a
> "special way" (I don't know how to create maps, so i
> don't know the name of the exact setting)? It's just stupid.
> But, on the other hand, how can the server let a map effect
> any other maps
> (in this case, with logged in users only)? And the players indeed...
>
> My workaround:
> I found these maps buggy:
> * aim_range-lover   ->   take it out, delete. no solution
>
> * fy_iceworld_??? (i think it's the "adv", but not sure)   ->
>   replace it
> with fy_iceworld_real - which looks better and won't makes
> players' screen
> bright (until next login, as you wrote too).
>
> > We have a weird weird problem.
> >
> > When the server runs iceworld, and afterward load a other
> map, everyonce
> > screen is really bright. And i mean REALLY bright in
> cant-see-shit-anymore
> > bright.
> >
> > Once u restart ur steam client, rejoin, problem is fixed.
> >
> > Everyone playing at our servers reported this problem.
> >
> > I doubt that its an server side issue is it?
> >
> > Saint K.
>
>
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