I agree, 20 fps in those games and play fine. Fair enough hl may
require more framerates for whatever reason, but these should be fixed
at whatever is deemed the best figure to get decent playability.

Probably the biggest question/issue I never see raised is "how much
does you fps fluctuate by when busy". It's fine trying to get 1000
fps, but what are you getting when the servers are busy and all in use
and loaded max? I bet they're not all happily running at 1000fps
without a care in the world when full, so you get inconsistant
servers.

I still think the best way to go is get a decent setup and fix it, so
every server out there is as consistant as possible, whether thats
100fps or 200 or whatever, none of this 1000fps showing what a great
server it is until it gets busy, or half the servers running at 50fps,
half at 1000.

Ian






On 5/24/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Oh please don't compare Q3A engine based games to the Valve-murdered 
> HLDS/SRCDS...
> I'm running (f.e.!) an ET server with 28 slots, which only takes 65% cpu 
> filled with 26 players...
> (and now the clue: it is a Pentium3-1GHz machine with 512MB - but ET only 
> needs ~192MB)
> If you compare other games server engines, you will find that valve shot the 
> dog.
>
> [email protected] schrieb am 24.05.05 09:31:29:
> >
> > I think the default for Quake 3 engine games is 20fps on the server
> > side - I remember Q3RA players (in my experience the single most fussy
> > group of gamers when it comes to ping and responsiveness) whining that
> > our servers were only on 20fps, when all the 'good' ones were on 30fps.
> >
> > Anything more than 60fps seems ludicrous to me. I sort of wish Valve
> > would just cap it at that (or even lower) just so there's a line in the
> > sand drawn with it.
> >
> > -- dave

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