i agree, it would be nice to have the hitboxes exactly where you see the
moving model. though i never found the settings to achieve that. here
hitboxes are always behind a moving model.

there were similar discussion about cs1.6 a while ago and even plugins that
"locked" (at least for an unexperienced player) ex_interp and some other
variables. the wwcl-plugin did that, hlguard perhaps also, im not sure, and
cheating death limited it for a while to higher than 0.05

but in the end this perhaps leads to a complete lock of all net-settings and
im not sure if thats what Michael wanted :-) (although i think that would be
nice, or maybe automated regarding to latencies for optimal performance all
the time *dreaming*)

----- Original Message -----
From: "Dagok" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 04, 2005 9:51 PM
Subject: Re: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse


Difference is Valve has chosen to leave these cvars available for the
public
to use.

So please spare us the stupid comparisons to wallhacks, aimbots or any
other
cheat.

Dagok


----- Original Message -----
From: "Tim McLennan" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 04, 2005 12:10 PM
Subject: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse


>As I already said you are only changing the way you see the
other players movement.
You are not changing how they see you.  This isnt a bug nor a cheat.

You could say the exact same thing about wallhacks.

Regards,
  Tim


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