Wolfgang Weber wrote:
i agree, it would be nice to have the hitboxes exactly where you see the moving model. though i never found the settings to achieve that. here hitboxes are always behind a moving model.
You can do that on the server by setting sv_unlag 0. Then the lag compensation is disabled and all clients must aim at the server's hitbox. If you then set cl_interpolate 0 the model and the hitboxes will be in the same place. However you will then have to aim in front of the model (by a distance relative to your latency) to register a hit, since by the time the server receives your shot, the hitboxes will have moved. This is how the old netcode from pre-HL 1.1.0.0 worked. -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

