Wolfgang Weber wrote:
i agree, it would be nice to have the hitboxes exactly where you see the
moving model. though i never found the settings to achieve that. here
hitboxes are always behind a moving model.


You can do that on the server by setting sv_unlag 0. Then the lag
compensation is disabled and all clients must aim at the server's
hitbox. If you then set cl_interpolate 0 the model and the hitboxes will
be in the same place. However you will then have to aim in front of the
model (by a distance relative to your latency) to register a hit, since
by the time the server receives your shot, the hitboxes will have moved.
This is how the old netcode from pre-HL 1.1.0.0 worked.

-Simon

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