I agree I'm running two 24 player pubs. Of course the servers are full right now, but the CPU usage seems substantially more than that of CSS. Memory usage seems to be as expected so far. Any thought or ideas?
jc -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, September 26, 2005 6:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it to 32 and now we're getting about 70-80% of one cpu in use.. Seems pretty high.. On 9/26/2005 4:17 PM, Davd Wilkinson wrote: > hi > > Just got my dod:source server up and running (20Man Server on RedHat 9) and > within seconds it was full, which is Great and that but the CPU Usage > 70-90%, I think thats why too high, since heard DOD:S would use almost the > same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at > this rate i will be using a full dedi per dod:s server > Any ideas on how to lower the cpu usage or will we have to wait for an > update? > > oh one other thing am the only one with rcon to the server and the server > has kicked my 2 times now, has someone hacked my rcon or are people just > getting cos the server feels like it? > > Thanks > > David > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux