Sorry I should have said!
we have a dual xeon 2.8 (2 x cpu's) with 2 gig ram
also we do run multiple servers and total cpu usage is around 50%. The 32
dods maxes out 1/2 of 2.8 so by turning off HT i could gain full usage of
2.8 for the 32 player server (possibly 40 slots) and leave the other games
in place. At least that is what I hope to achieve!


From: Ian mu <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlds_linux] Hyperthreading and DoD:Source
Date: Thu, 6 Oct 2005 20:12:59 +0100

--
[ Picked text/plain from multipart/alternative ]
I know, no one has said they are multithreaded, multitasking though it can
help in (no not huge amounts but the question is more is it a problem,
rather than does it help loads). Now it could well be there is a specific
valve issue with some setups where ht causes problems for their servers
which by the sounds of it some seem to get (in which case valve should look
into it), but I haven't experienced it so its possible they may not do
also,
and as I said on a none ht server, a 32 slot dod:s server eats up cpu like
I
eat pies.
 If the poster has a 2.4G dual xeon for example I would expect them to be
maxed out whatever and would say 24 slots is the way to go, if a 3.8 then I
would say yes something is amiss. I'm just a little surprised no one has
even asked what cpus he has before recommending he goes and starts messing
with the bios or kernel params etc.


 On 10/6/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Game servers are not multithreaded. Therefore, they'll only run on one
of
> the virtual CPUs rather than both. It might help if you're running
> multiple gameservers but certainly not just one.
>
> ~dvander
>
>
--

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