-- [ Picked text/plain from multipart/alternative ] Hiya, not going to waffle any more on ht debate as will just clog up the list... Just remember that depending on what you are specifically looking at ht will often report incorrect cpu usage (or as correct as it can know) because there is simply no way to tell how much "spare" ht can be used for the 2nd virtual cpu so, so you may in effect "see" 200% but not have it all available as absurd as that may sound. It literally thinks you have 4 cpu's to calculate how much is used, when in reality you have 2 + whatever bits ht can clutch for you. It does seem to vary from kernel/top versions though as to how its reported, and not entirely sure how "clever" recent versions are when it comes to giving a decent idea of spare cpu. Main thing I would do is watch fps through the stats command and watch to see if its dropping as a comparison of actual gameserver performance each time rather than cpu %age.
On 10/6/05, Nic Strix <[EMAIL PROTECTED]> wrote: > > Sorry I should have said! > we have a dual xeon 2.8 (2 x cpu's) with 2 gig ram > also we do run multiple servers and total cpu usage is around 50%. The 32 > dods maxes out 1/2 of 2.8 so by turning off HT i could gain full usage of > 2.8 for the 32 player server (possibly 40 slots) and leave the other games > in place. At least that is what I hope to achieve! > > > >From: Ian mu <[EMAIL PROTECTED]> > >Reply-To: [email protected] > >To: [email protected] > >Subject: Re: [hlds_linux] Hyperthreading and DoD:Source > >Date: Thu, 6 Oct 2005 20:12:59 +0100 > > > >-- > >[ Picked text/plain from multipart/alternative ] > >I know, no one has said they are multithreaded, multitasking though it > can > >help in (no not huge amounts but the question is more is it a problem, > >rather than does it help loads). Now it could well be there is a specific > >valve issue with some setups where ht causes problems for their servers > >which by the sounds of it some seem to get (in which case valve should > look > >into it), but I haven't experienced it so its possible they may not do > >also, > >and as I said on a none ht server, a 32 slot dod:s server eats up cpu > like > >I > >eat pies. > > If the poster has a 2.4G dual xeon for example I would expect them to be > >maxed out whatever and would say 24 slots is the way to go, if a 3.8 then > I > >would say yes something is amiss. I'm just a little surprised no one has > >even asked what cpus he has before recommending he goes and starts > messing > >with the bios or kernel params etc. > > > > > > On 10/6/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > > Game servers are not multithreaded. Therefore, they'll only run on one > >of > > > the virtual CPUs rather than both. It might help if you're running > > > multiple gameservers but certainly not just one. > > > > > > ~dvander > > > > > > > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

