-- [ Picked text/plain from multipart/alternative ] I know, no one has said they are multithreaded, multitasking though it can help in (no not huge amounts but the question is more is it a problem, rather than does it help loads). Now it could well be there is a specific valve issue with some setups where ht causes problems for their servers which by the sounds of it some seem to get (in which case valve should look into it), but I haven't experienced it so its possible they may not do also, and as I said on a none ht server, a 32 slot dod:s server eats up cpu like I eat pies. If the poster has a 2.4G dual xeon for example I would expect them to be maxed out whatever and would say 24 slots is the way to go, if a 3.8 then I would say yes something is amiss. I'm just a little surprised no one has even asked what cpus he has before recommending he goes and starts messing with the bios or kernel params etc.
On 10/6/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Game servers are not multithreaded. Therefore, they'll only run on one of > the virtual CPUs rather than both. It might help if you're running > multiple gameservers but certainly not just one. > > ~dvander > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

