At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) 
AMXMODX1.60 in 64bit.
The servers are running only with VAC1 due to the oudated binaries, but this 
means nothing for
running public servers ;)

What I saw in the past: same servers running with only the 32bit binaries are 
making up to 100% more cpu usage!
F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu 
usage with 64bit, this server uses
up to 40-50% power running under 32bit...

For me and my experiences in the past, I will demand 64bit modules for every 
game ;)


[email protected] schrieb am 12.01.06 06:15:19:
>
> Pretty soon I'm going to start demanding 128bit bins! :)
>
> Jon McDermott wrote:
>
> >
> > Steven Hartland wrote:
> >
> >> lol its quite funny how many people dont understand the 32bit / 64bit
> >> issue.
> >>
> > I understand 32 and 64 bit issues quite well, thank you very much. The
> > real issue is not getting a recompiled dedicated server application that
> > is built using existing code, it's getting a dedicated server
> > application that is optimized for a particular processor.
> >
> >
> > Joseph Laws wrote:
> >
> >   Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
> >   IF there was no point in 64bit, why are there 64bit versions of *nix
> > and
> >  Windows?
> >
> > Reduced CPU usage, reduced memory usage and more stable server refresh
> > rates are going to magically come from a 64 bit version of an existing
> > dedicated server application recompiled into a 64 bit environment? I
> > don't think so, those kinds of things come from fundamental improvements
> > in the game server code itself.
> >
> > Why are there 64 bit versions of *nix? Because there is a market for the
> > ability to access huge amounts of memory for certain application Why are
> > there 64 bit versions of Windows. Because AMD brought 64 bit computing
> > to the desktop to beat Intel in a market segment, and more bits is good.
> >
> > I'm using Win XP Pro 64 bit on the computer from which I write this
> > message; I want neat toys as much as the next person. My point is the
> > things you want from a game server application are what Joseph mentions,
> > regardless of the operating system on which it runs. Moving to a 64 bit
> > release is not going to bring these things about without additional
> > development work to improve server code. That work would benefit
> > everyone.
> >
> > What I was hoping to see was some real world experience from someone
> > that demonstrates the claims that people are making in this thread.
> >
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> >
> >
> >
>
>
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