At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;)
What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) [email protected] schrieb am 12.01.06 06:15:19: > > Pretty soon I'm going to start demanding 128bit bins! :) > > Jon McDermott wrote: > > > > > Steven Hartland wrote: > > > >> lol its quite funny how many people dont understand the 32bit / 64bit > >> issue. > >> > > I understand 32 and 64 bit issues quite well, thank you very much. The > > real issue is not getting a recompiled dedicated server application that > > is built using existing code, it's getting a dedicated server > > application that is optimized for a particular processor. > > > > > > Joseph Laws wrote: > > > > Reduced CPU usage, reduced MEM usage, more stable server refresh rates. > > IF there was no point in 64bit, why are there 64bit versions of *nix > > and > > Windows? > > > > Reduced CPU usage, reduced memory usage and more stable server refresh > > rates are going to magically come from a 64 bit version of an existing > > dedicated server application recompiled into a 64 bit environment? I > > don't think so, those kinds of things come from fundamental improvements > > in the game server code itself. > > > > Why are there 64 bit versions of *nix? Because there is a market for the > > ability to access huge amounts of memory for certain application Why are > > there 64 bit versions of Windows. Because AMD brought 64 bit computing > > to the desktop to beat Intel in a market segment, and more bits is good. > > > > I'm using Win XP Pro 64 bit on the computer from which I write this > > message; I want neat toys as much as the next person. My point is the > > things you want from a game server application are what Joseph mentions, > > regardless of the operating system on which it runs. Moving to a 64 bit > > release is not going to bring these things about without additional > > development work to improve server code. That work would benefit > > everyone. > > > > What I was hoping to see was some real world experience from someone > > that demonstrates the claims that people are making in this thread. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

