Yeah but putting it to 0 can have a potential cheating issues: users that
start to use models with big red heads or so, would produce an unfair
advantage for those users =)

Alfred can we get a fix for this?

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Gamefuel Support
Verzonden: woensdag 5 april 2006 11:35
Aan: [email protected]
Onderwerp: Re: [hlds_linux] Server giving consistency errors too clients

Hi,
Yea I noticed this also with our servers, when the leet model was added.
You have sv_consistency set to "1". In order to bypass this, change the
value of this to "0" in your server config file.
As far as I understand, sv_consistency checks if your clients have the
original models in their client files. Probably valve just forgot to put
the leet model in as an original model, so your server picks it up as
being modified. But again.. This is just what I make of it, I could be
way off.
Either way, setting sv_consistency "0" provides a workaround for this.
---
Gamefuel

Seghers Bart wrote:

>Hi,
>Our server has just recently started giving consistency errors to all
>players. At my client it give an error on the leet model file, but I don't
>know if other clients get the same error. Any suggestions? We already tried
>updating with verify all tag but it didn't solve it :)
>
>It isn't client side too as I can easily connect to other server without an
>error and I don't have any custom models installed!
>
>Kind regards,
>Bart
>
>Soon: www.z-spot.be
>Test IP: 195.28.164.79:27015
>
>
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--
Gamefuel
[EMAIL PROTECTED]
http://www.gamefuel.nl





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