Yeah but putting it to 0 can have a potential cheating issues: users that start to use models with big red heads or so, would produce an unfair advantage for those users =)
Alfred can we get a fix for this? -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Gamefuel Support Verzonden: woensdag 5 april 2006 11:35 Aan: [email protected] Onderwerp: Re: [hlds_linux] Server giving consistency errors too clients Hi, Yea I noticed this also with our servers, when the leet model was added. You have sv_consistency set to "1". In order to bypass this, change the value of this to "0" in your server config file. As far as I understand, sv_consistency checks if your clients have the original models in their client files. Probably valve just forgot to put the leet model in as an original model, so your server picks it up as being modified. But again.. This is just what I make of it, I could be way off. Either way, setting sv_consistency "0" provides a workaround for this. --- Gamefuel Seghers Bart wrote: >Hi, >Our server has just recently started giving consistency errors to all >players. At my client it give an error on the leet model file, but I don't >know if other clients get the same error. Any suggestions? We already tried >updating with verify all tag but it didn't solve it :) > >It isn't client side too as I can easily connect to other server without an >error and I don't have any custom models installed! > >Kind regards, >Bart > >Soon: www.z-spot.be >Test IP: 195.28.164.79:27015 > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

