The update to Day of Defeat: Source has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Once again, here are the changes:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
 - Image-based texture blending
 - Light warping
 - Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
 - Shortened BAR reload time
 - Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason

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