The update to Day of Defeat: Source has been released. Linux servers will be updated automatically. Windows servers will need to run the hldsupdatetool to get this update.
Once again, here are the changes: - Added new Detonation game mode - Added two new Detonation maps: Jagd and Colmar - Added film grain and color correction cinematic effects while in spectator - Optimizations to the player animation blending system - Improved bullet and melee attack hit detection - New shaders added - Image-based texture blending - Light warping - Phong Shading/Rim Lighting on player models - Added support for bloom on DX8 video cards - Added vertex lighting to props. - Fixed a case where players could get under terrain in Argentan - Weapon balance changes - Shortened BAR reload time - Garand - reduced recoil and fire delay - Made it more difficult for players to repeatedly block the same cap in order to rack up defend points - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons - Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading - Added blocking walls to enemy spawn entrances - Fixed stepping over window ledges in Avalanche Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

