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You mean "we developers". Anyway, it's too bad that more developers,
especially Mani, did not take advantage of the time they had to prepare for
the update. I'm sure if they asked Valve they would have helped them port it
over.

On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote:
>
> oh what a great idea why didn't anyone ever think of that before!?!1one
>
> hint: I don't know of anyone that "hardcodes memory offsets."  We use as
> dynamic methods as we can, but breakage is inevitable across large
> updates.
>
> There's two solutions to this problem.  One is actually listening to
> server-side developers and the other is pre-releasing binaries to
> server-side developers.  Given the track record of almost two years, I
> don't see anything changing.
>
> In the meantime, us developers try to help each other out during updates
> so we can all fix things within a week.  It generally works out okay as
> long as you're patient and supportive of the people doing the work.
>
>     ---bail
>     http://www.bailopan.net/
>
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > Forsberg
> > Sent: Saturday, August 26, 2006 6:38 PM
> > To: [email protected]
> > Subject: Re: [hlds_linux] Counter-Strike: Source update released
> >
> > That's all true. One thing does confuse me a bit -- when you guys at
> Valve
> > are running internal game-play tests, do you only ever play with
> > stock-standard css? If not, and if you know the update stops one of
> those
> > mods from working, perhaps a "heads up" to the mods you also use would
> be a
> > nice thing to do? Something along the lines of: "sorry guys, hope you're
> not
> > busy this weekend..." would probably do.
> >
> > Apart from that, meh... change happens. The update itself is really very
> > good.
> >
> > On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote:
> >
> >>Oh well, deal with it. I did. And my servers are all running fine.
> >>Software updates almost always break something on third party mods.
> >>
> >>This has been happening since valve started. Alfred dealt with this
> >>with Adminmod.
> >>
> >>You whining is not going to change a thing. And if your running a
> >>business, explain to your clients that addons will be disabled to
> >>there is a fix.
> >>
> >>And if you run a gaming community and rent a server. You just have to
> >>wait for the mods to be updated. Not the end of the world.. Its just a
> >>game.
> >>
> >>Oh, and the servers still run without mods.. :-)
> >>
> >>
> >>On 8/26/06, Thiesson Johann wrote:
> >>
> >>
> >>>The fact that every update broke the work of the HL community is a
> >>>bad thing, and is not normal. I think there isn't anything to add to
> >>>this.
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
> > _______________________________________________
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> please visit:
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>
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