On Nov 4, 2006, at 5:51 AM, Ian mu wrote:
If people post their specs, settings and then maybe a graph of cpu
usage
(maybe on different maps and player numbers), then I think it may
be easier
for either a trend to be seen, or Valve to realise there is actually a
problem. As it is, its hard to pluck anything concrete out (apart from
people believe there's a problem, but its not enough really no
matter how
true it is without something more specific provided to them)

Thank you.

Personally, nothing is more annoying than going through a thread
expecting it to go somewhere, but more-or-less coming to the
conclusion that no one is going to do anything about it but whine.

If those interested in fixing the problem really want to solve this,
provide as much detail as you can: about the hardware, the software
(and settings) running on the system, and the environment used to
generate the load. Provide comparisons on equivalent hardware and
stress.

Saying "wah wah it's broken" does nothing good for the situation
without this kind of information. In fact, a lesser development team
would listen to this and optimize in the wrong spot, making
portability (64-bit server anyone?) even harder to achieve.

I'm in no position to do this myself, but I'd be more than happy to
assist anyone that can generate statistical data on windows/linux, on
equivalent hardware that needs a little help getting all the
information for a good performance test case.

--
Erik Hollensbe
[EMAIL PROTECTED]

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to