Not saying this isnt happening but does anyone have hard facts to back up these claims? I'm refering to graphs of servers that are running the same maps, the same configs over time showing the difference in CPU as I've yet to see anything of this nature.
Steve Whisper wrote:
-- [ Picked text/plain from multipart/alternative ] I hate to break it to you guys but things are not much better over here in Windows world We have Dual Core / Dual CPU Opteron servers running Windows 2003 We used to be able to run 2 x 40 + 2 x 32 player 100 tickrate servers with lots of mods/plugins Life was good Now we are down to 18 Players 66 tickrate servers with minimal plugins and the servers still don't perform that well, especially if you are used to 100tickrate constant servers. Life suxs now Performace is about what I would expect if Valve had in fact snuck HackCam into CS SRCDS and never bothered to tell anybody.
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