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I agree in part. Most of the clientcommand stuff used by server plugins was
fairly innocent, and usually helpful. For example, the VIP Mod sent the
client command "use weapon_usp" when a new round started to make set the USP
as the active weapon for the VIP. There are many examples like that where
the easiest/best solution for a plugin was to use a client command.

However, joining a server and having it set my cmdrate to 101 and my
updaterate to 101 when my connection wasn't good enough for that was
veryannoying.  That's why I liked the idea of giving certain client
side cvars a
flag so that they couldn't be changed by the server, similar to how the
cheat cvar flag works. That would have left plugins the option to use
certain commands which don't harm the player, like "use weapon_usp"



On 12/4/06, Erik Hollensbe <[EMAIL PROTECTED]> wrote:
>
>
> On Dec 4, 2006, at 10:43 AM, john @ GamersCoalition wrote:
>
> > It's a tough cookie. Valve shouldn't be expected to support/consider
> > 3rd party mods, but the pub server provider community (i.e. "us") have
> > grown to rely heavily on them.
>
> I certainly understand your need for some of these things, but
> nothing chaps my hide more when I get on one server for about 5
> minutes, find out it's laggy and choking and nasty, then get on a
> server I play on regularly and experience the same issue.
>
> Until the recent patch, I wouldn't have even looked at my home
> internet connection first - I would have made sure that server A
> didn't apply what they thought were good client rates for my
> connection, which is not necessarily going to agree with them
> regardless if they run the server or not.
>
> I'd like to also add that I have yet to find a server that's booted
> me for leaving the default restrict left on.
>
> --
> Erik Hollensbe
> [EMAIL PROTECTED]
>
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