This is not a legimite way of compare the two. Since its actually client
side advertisement. You should look at software that allows ads to be
shown in the actual client. Like trial versions of Opera and I believe
Eudora have it too.

But Doug Lombardi also make the false assumptions. And saying that we
agree to advertising on the web. At least we have an option to see the
advertisement, since we can use third party sollution to get rid of them.
This will not be an option in CS1.6. I block all ads that I see on a
webpage.

This could be one of the worst decission made. The problem is that it will
certainly be some third party software that will block the ads from the ad
sites. If they get blocked, there will be no ads to be shown. If valve
then decides to kick the people out because the client does not get the
data, then there will be a real decline of people that play the game. I
think a lot of players dont want ingame ads in games like FPS.

I think Valve should have considered this option a little longer. BF2142
got such a negative response when the news about ads came out and the
playerscale seems to have reached its top allready and it has not grown
since day one. According to gamemonitor the peak of max concurrent players
for 2142 are 56k. (BF2: 161k, CS: 447k, CSS: 367k). And I believe that
some of the reasons why it hasnt been that popular is the use of the
ingame ads. Which in turn might be the end of the serie of BF-games.

I dont have any problems with ingame ads if the system is built for such
things. Like in some MMO's. ie Neocron is good example where they already
included billboards. Eve Online is another one.

The thing is that if a company go this way. They should also be prepared
to hand over the game for free and take all the revenue from the ads. This
is the only way to get a little better response from this kind of
sollution. But I dont think it is the best way.

As serveradmins we are not included in the discussion, since the ads does
not go through our systems. If they do it is an awful design flaw from the
developers side.

But I do agree that they really are stepping on our feets. We pay a lot of
money for setting up good servers sollutions. If we should count all the
ongoing costs that needs to be paid for setting up the servers we end up
with a lot of money. Ongoing costs mostly includes Colo and the work hours
we do. On a small community with a small server farm that will lead to a
cost easily above 100.000 euro per year. Since we probably need to add at
least one full time job for this. And then above that there are all of the
ingame admins. Adding their time will lead to even higher costs. This is
what we are giving Valve and other game companies for free. And that cost
is not even considered when they start thinking about adding features into
their games. The gaming companies really need to start go through all the
costs on all levels. Sooner or later all the communties will stop
supporting the games and they have to set up all the servers themself and
administrating them will not be an easy task, not to say how much extra
the cost will be for them. Giving something back to the server
administrators wouldnt be a bad decision. Like a way advertise our own
community within our own servers. Or starting fixing all the problems with
the serverbinary.

CS would never been such a success if there wasnt for some small reasons.

1. Server binary. Flexible, openminded and easy to set up and use.
2. All addons to the server for administrating and changing gameplay.
3. The amount of administrators.

If the serverbinary wouldnt been as good as it is, the amount of
cs-servers wouldnt been as large as it is now. And I cant understand why
other game developers doesnt check whats make this serverbinary is so good
and then duplicate all the options we are given from hlds.

Well, now I have written too much for anyone to read. So i will now stop.

/Bjorn

On Mon, 11 Dec 2006, Regime wrote:

> Again, the example of Apache; It is a great product, but if it would
> serve ads on every website that you host through it, without giving you
> any revenue, would you still use it, or would you go for a different
> webserver product?
> ---
> Regime
> http://www.livebythegun.com
>
> Bart King wrote:
> > While I can see the argument about server administrators that don't run
> > gaming servers for commercial reasons (i.e. hobby or clan servers) not
> > seeing any return from Valve in regards to advertising, you still have a
> > great game to play, provided by Valve (server/client bugs aside).
> >
>
>
>
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