2 of them is 16 slot, and 2 is 12

Dennis

-----Oprindelig meddelelse-----
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Whisper
Sendt: 28. december 2006 16:32
Til: [email protected]
Emne: Re: [hlds_linux] [Question to Valve] High system load with CS Source
server

--
[ Picked text/plain from multipart/alternative ]
How many players per SRCDS though?

On 12/29/06, Dennis Overskov <[EMAIL PROTECTED]> wrote:
>
> Hmmm are you sure everthing is ok then.
>
> I run 4 css (3 reg game and 1 gungame) tick 66
> When they all are bussy, they only use 50% cpu and I have 2GB ram in.
> It is a Athlon dual cpu. +4200
>
> Dennis
>
> -----Oprindelig meddelelse-----
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Tristan
> Morris
> Sendt: 28. december 2006 10:33
> Til: [email protected]
> Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source
> server
>
> Yes this is quite a problem.
>
> We were testing out some configurations for SRCDS, and at the default tick
> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
> With
> 10 people in a 66 tick rate server, the server load increases to around
> 40-50%.
>
> Some optimisation is required fairly quickly! We are looking into
> supporting
> other games prior to SRCDS due to this high CPU usage.
>
> It would be great to hear some comments back from Valve on this issue!
>
>
> Cheers,
>
>
>
> Tristan
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, 28 December 2006 3:02 PM
> To: [email protected]
> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
> Source server
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry to burst your bubble, but this is a problem on Windows SRCDS as
> well.
>
> We used to be able to run 40 player 100 tickrate servers, that is just a
> long lost dream now.
>
> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
> >
> > This is a serious issue, i agree with all of the above posters.
> > SRCDS is such a bunch of crap-code when it comes to linux servers, we
> > are serious considering dropping gameswitch to source because it just
> > burns cpu for no reason.
> > When you look at q3 or other ID games you can get an idear what a proper
> > performing dedicated server has to look like.
> >
> > Valve ... Alfred you have to look into the source server code and start
> > optimizations for linux ... else you will end up loosing hosters and
> > gamers.
> > It goes agains every sense of programming and is pure nonsense to
> > increase cpu load with every update instead of decreasing it.
> > If you expect us to host servers you are planning on making money on
> > (ingame ads) at a close to zero cost-effective basis ... you got another
> > thing coming.
> >
> > ... And it wont help to just ignore every1 that posted on this thread in
> > the good old valve way .... you _will_ see.
> >
> > --
> > Arne Guski
> > www.server-sales.de
> > Forum: http://forum.server-sales.de
> > Qnet: #server-sales.de
> > Mail: [EMAIL PROTECTED]
> > ICQ: 48395948
> >
> >
> > _______________________________________________
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> >
> --
>
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