fps is NOT unstable by nature. fps go down if the cpu cant handle a frame fast enough -> less frames per second! stable fps means cpu can handle all frames fast enough -> there is no lag (beside network bandwidth limit perhaps)
Bart van den Heuvel schrieb:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] HI All, Doing some management on CS:Source servers I’m very much in need of a solid performance indicator. Being told by my customers that my server is laggy is not a very nice indicator. FPS is unstable by nature and only gives a glimpse on how your server is doing. I’ve seen servers with bad fps while users report that everything is better than ever, seen good fps while users report überlag. How do you all measure performance? Gr, Bart -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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