25 players with tickrate 100?
i read (whispers wiki?) that there is NO cpu yet that can handle 32
players with tickrate 100.
perhaps 25 is too much for opteron 274 (i know nothing about that cpu) ?
Bart van den Heuvel schrieb:
You may be right... so a good clean solid fps is what I should be going for?
Been checking on my server now 333 fps is now 10 out of 10 readings 10 with
players. This morning it was 1 out of 3 readings 74 fps with 25 players
I'm setting up new mrtg graphs for fps and users... should be interesting.
(on my new 4 core 274 opteron box, 4 gigs 2.6.18.1 kernel on ubuntu)
Running a single cs instance only (nothing else is running on the box, not
even the mrtg scripts).
I'm setting it up to show cpu/mem usage against user/fps.
Gr,
Bart
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens milchworld
Verzonden: zaterdag 10 februari 2007 13:26
Aan: [email protected]
Onderwerp: Re: [hlds_linux] Performance indicator
fps is NOT unstable by nature.
fps go down if the cpu cant handle a frame fast enough -> less frames
per second!
stable fps means cpu can handle all frames fast enough -> there is no
lag (beside network bandwidth limit perhaps)
Bart van den Heuvel schrieb:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
HI All,
Doing some management on CS:Source servers I’m very much in need of a
solid
performance indicator.
Being told by my customers that my server is laggy is not a very nice
indicator.
FPS is unstable by nature and only gives a glimpse on how your server is
doing. I’ve seen servers with bad fps while users report that everything
is
better than ever, seen good fps while users report überlag.
How do you all measure performance?
Gr,
Bart
--
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