You may be right... so a good clean solid fps is what I should be going for?

Been checking on my server now 333 fps is now 10 out of 10 readings 10 with
players. This morning it was 1 out of 3 readings 74 fps with 25 players

I'm setting up new mrtg graphs for fps and users... should be interesting.
(on my new 4 core 274 opteron box, 4 gigs 2.6.18.1 kernel on ubuntu)
Running a single cs instance only (nothing else is running on the box, not
even the mrtg scripts).

I'm setting it up to show cpu/mem usage against user/fps.

Gr,
Bart


-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens milchworld
Verzonden: zaterdag 10 februari 2007 13:26
Aan: [email protected]
Onderwerp: Re: [hlds_linux] Performance indicator

fps is NOT unstable by nature.
fps go down if the cpu cant handle a frame fast enough -> less frames
per second!
stable fps means cpu can handle all frames fast enough -> there is no
lag (beside network bandwidth limit perhaps)

Bart van den Heuvel schrieb:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> HI All,
>
>
>
> Doing some management on CS:Source servers I’m very much in need of a
solid
> performance indicator.
>
> Being told by my customers that my server is laggy is not a very nice
> indicator.
>
> FPS is unstable by nature and only gives a glimpse on how your server is
> doing. I’ve seen servers with bad fps while users report that everything
is
> better than ever, seen good fps while users report überlag.
>
>
>
> How do you all measure performance?
>
>
>
> Gr,
>
> Bart
>
> --
>
>
>
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