Er yeah, as you probably know restarting the round is not instant, but if
you run a bunch of say commands like you pasted without the waits then it's
going to say everything asap (probably before the first restart even).

You'll probably find that somewhere in that script there's an alias setting
wait1000 to wait;wait;wait; * 1000 or something similar.

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Today's Topics:

   1. Re: restarting rounds (David Williams)
   2. Re: restarting rounds (Eirik Nilssen)

--__--__--

Message: 1
Date: Tue, 06 Mar 2007 13:18:56 +0000
From: David Williams <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds_linux] restarting rounds
Reply-To: [email protected]

// LO3 Script
>
> say "OGL CS 5v5 config file has been executed (ver 6.0)
> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> wait1000
> say "Restart #1"
> sv_restart 1
> wait1000
> say "Restart #2"
> sv_restart 1
> wait1000
> say "Restart #3"
> sv_restart 1
> wait1000
> say "LIVE LIVE LIVE LIVE!!!!!!!"
> say "LIVE LIVE LIVE LIVE!!!!!!!"
> say "LIVE LIVE LIVE LIVE!!!!!!!"
>
ok so can we have a breakdown of this so i understand what the script is
doing.coz in all the examples given there seems, to me, to be an
excessive amount of wait commands. are they really needed?



--__--__--

Message: 2
From: "Eirik Nilssen" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] restarting rounds
Date: Tue, 06 Mar 2007 14:42:07 +0100
Reply-To: [email protected]

Well, the "wait" commands are quite usefull, otherwise the players would
hardly be able to read the information given by the script before next
restart.

As a fairly active clanplayer myself, I find scripts without "wait" commands
implemented rather "messy" and the restarts will run way too fast.

Best regard
Eirik

>ok so can we have a breakdown of this so i understand what the script is
>doing.coz in all the examples given there seems, to me, to be an
>excessive amount of wait commands. are they really needed?
>
>
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