Er yeah, as you probably know restarting the round is not instant, but if you run a bunch of say commands like you pasted without the waits then it's going to say everything asap (probably before the first restart even).
You'll probably find that somewhere in that script there's an alias setting wait1000 to wait;wait;wait; * 1000 or something similar. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, 7 March 2007 3:27 a.m. To: [email protected] Subject: hlds_linux digest, Vol 1 #5495 - 2 msgs Send hlds_linux mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: restarting rounds (David Williams) 2. Re: restarting rounds (Eirik Nilssen) --__--__-- Message: 1 Date: Tue, 06 Mar 2007 13:18:56 +0000 From: David Williams <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds_linux] restarting rounds Reply-To: [email protected] // LO3 Script > > say "OGL CS 5v5 config file has been executed (ver 6.0) > say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!! > say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!! > wait1000 > say "Restart #1" > sv_restart 1 > wait1000 > say "Restart #2" > sv_restart 1 > wait1000 > say "Restart #3" > sv_restart 1 > wait1000 > say "LIVE LIVE LIVE LIVE!!!!!!!" > say "LIVE LIVE LIVE LIVE!!!!!!!" > say "LIVE LIVE LIVE LIVE!!!!!!!" > ok so can we have a breakdown of this so i understand what the script is doing.coz in all the examples given there seems, to me, to be an excessive amount of wait commands. are they really needed? --__--__-- Message: 2 From: "Eirik Nilssen" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds_linux] restarting rounds Date: Tue, 06 Mar 2007 14:42:07 +0100 Reply-To: [email protected] Well, the "wait" commands are quite usefull, otherwise the players would hardly be able to read the information given by the script before next restart. As a fairly active clanplayer myself, I find scripts without "wait" commands implemented rather "messy" and the restarts will run way too fast. Best regard Eirik >ok so can we have a breakdown of this so i understand what the script is >doing.coz in all the examples given there seems, to me, to be an >excessive amount of wait commands. are they really needed? > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _________________________________________________________________ MSN Spaces http://spaces.msn.com/?mkt=nb-no Vis hvem du er og hva du vil --__--__-- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

