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It simply tells the server to wait before executing the next command

On 3/6/07, David Williams <[EMAIL PROTECTED]> wrote:
>
> James Nepia wrote:
> > Er yeah, as you probably know restarting the round is not instant, but
> if
> > you run a bunch of say commands like you pasted without the waits then
> it's
> > going to say everything asap (probably before the first restart even).
> >
> > You'll probably find that somewhere in that script there's an alias
> setting
> > wait1000 to wait;wait;wait; * 1000 or something similar.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Wednesday, 7 March 2007 3:27 a.m.
> > To: hlds_linux@list.valvesoftware.com
> > Subject: hlds_linux digest, Vol 1 #5495 - 2 msgs
> >
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> > Today's Topics:
> >
> >    1. Re: restarting rounds (David Williams)
> >    2. Re: restarting rounds (Eirik Nilssen)
> >
> > --__--__--
> >
> > Message: 1
> > Date: Tue, 06 Mar 2007 13:18:56 +0000
> > From: David Williams <[EMAIL PROTECTED]>
> > To:  hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] restarting rounds
> > Reply-To: hlds_linux@list.valvesoftware.com
> >
> > // LO3 Script
> >
> >> say "OGL CS 5v5 config file has been executed (ver 6.0)
> >> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> >> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> >> wait1000
> >> say "Restart #1"
> >> sv_restart 1
> >> wait1000
> >> say "Restart #2"
> >> sv_restart 1
> >> wait1000
> >> say "Restart #3"
> >> sv_restart 1
> >> wait1000
> >> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >>
> >>
> > ok so can we have a breakdown of this so i understand what the script is
> > doing.coz in all the examples given there seems, to me, to be an
> > excessive amount of wait commands. are they really needed?
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > From: "Eirik Nilssen" <[EMAIL PROTECTED]>
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] restarting rounds
> > Date: Tue, 06 Mar 2007 14:42:07 +0100
> > Reply-To: hlds_linux@list.valvesoftware.com
> >
> > Well, the "wait" commands are quite usefull, otherwise the players would
> > hardly be able to read the information given by the script before next
> > restart.
> >
> > As a fairly active clanplayer myself, I find scripts without "wait"
> commands
> > implemented rather "messy" and the restarts will run way too fast.
> >
> > Best regard
> > Eirik
> >
> >
> >> ok so can we have a breakdown of this so i understand what the script
> is
> >> doing.coz in all the examples given there seems, to me, to be an
> >> excessive amount of wait commands. are they really needed?
> >>
> >>
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> >
> i had noticed that. what is that for anyway (i'm not a programmer really)
>
>
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