Simon Marchi wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> It simply tells the server to wait before executing the next command
>
> On 3/6/07, David Williams <[EMAIL PROTECTED]> wrote:
>
>> James Nepia wrote:
>>
>>> Er yeah, as you probably know restarting the round is not instant, but
>>>
>> if
>>
>>> you run a bunch of say commands like you pasted without the waits then
>>>
>> it's
>>
>>> going to say everything asap (probably before the first restart even).
>>>
>>> You'll probably find that somewhere in that script there's an alias
>>>
>> setting
>>
>>> wait1000 to wait;wait;wait; * 1000 or something similar.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> [EMAIL PROTECTED]
>>> Sent: Wednesday, 7 March 2007 3:27 a.m.
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: hlds_linux digest, Vol 1 #5495 - 2 msgs
>>>
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>>> Today's Topics:
>>>
>>>    1. Re: restarting rounds (David Williams)
>>>    2. Re: restarting rounds (Eirik Nilssen)
>>>
>>> --__--__--
>>>
>>> Message: 1
>>> Date: Tue, 06 Mar 2007 13:18:56 +0000
>>> From: David Williams <[EMAIL PROTECTED]>
>>> To:  hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] restarting rounds
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> // LO3 Script
>>>
>>>
>>>> say "OGL CS 5v5 config file has been executed (ver 6.0)
>>>> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
>>>> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
>>>> wait1000
>>>> say "Restart #1"
>>>> sv_restart 1
>>>> wait1000
>>>> say "Restart #2"
>>>> sv_restart 1
>>>> wait1000
>>>> say "Restart #3"
>>>> sv_restart 1
>>>> wait1000
>>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
>>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
>>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
>>>>
>>>>
>>>>
>>> ok so can we have a breakdown of this so i understand what the script is
>>> doing.coz in all the examples given there seems, to me, to be an
>>> excessive amount of wait commands. are they really needed?
>>>
>>>
>>>
>>> --__--__--
>>>
>>> Message: 2
>>> From: "Eirik Nilssen" <[EMAIL PROTECTED]>
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] restarting rounds
>>> Date: Tue, 06 Mar 2007 14:42:07 +0100
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> Well, the "wait" commands are quite usefull, otherwise the players would
>>> hardly be able to read the information given by the script before next
>>> restart.
>>>
>>> As a fairly active clanplayer myself, I find scripts without "wait"
>>>
>> commands
>>
>>> implemented rather "messy" and the restarts will run way too fast.
>>>
>>> Best regard
>>> Eirik
>>>
>>>
>>>
>>>> ok so can we have a breakdown of this so i understand what the script
>>>>
>> is
>>
>>>> doing.coz in all the examples given there seems, to me, to be an
>>>> excessive amount of wait commands. are they really needed?
>>>>
>>>>
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>> please visit:
>>
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>>>
>>>
>>>
>> i had noticed that. what is that for anyway (i'm not a programmer really)
>>
>>
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>
you miss understood. i meant why make a wait of 1000 (i presume
seconds)? seems likea  long time to me


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