--
[ Picked text/plain from multipart/alternative ]
its milliseconds wait1000= 1 second

On 3/6/07, David Williams <[EMAIL PROTECTED]> wrote:
>
> Simon Marchi wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > It simply tells the server to wait before executing the next command
> >
> > On 3/6/07, David Williams <[EMAIL PROTECTED]> wrote:
> >
> >> James Nepia wrote:
> >>
> >>> Er yeah, as you probably know restarting the round is not instant, but
> >>>
> >> if
> >>
> >>> you run a bunch of say commands like you pasted without the waits then
> >>>
> >> it's
> >>
> >>> going to say everything asap (probably before the first restart even).
> >>>
> >>> You'll probably find that somewhere in that script there's an alias
> >>>
> >> setting
> >>
> >>> wait1000 to wait;wait;wait; * 1000 or something similar.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> [EMAIL PROTECTED]
> >>> Sent: Wednesday, 7 March 2007 3:27 a.m.
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: hlds_linux digest, Vol 1 #5495 - 2 msgs
> >>>
> >>> Send hlds_linux mailing list submissions to
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> >>> than "Re: Contents of hlds_linux digest..."
> >>>
> >>>
> >>> Today's Topics:
> >>>
> >>>    1. Re: restarting rounds (David Williams)
> >>>    2. Re: restarting rounds (Eirik Nilssen)
> >>>
> >>> --__--__--
> >>>
> >>> Message: 1
> >>> Date: Tue, 06 Mar 2007 13:18:56 +0000
> >>> From: David Williams <[EMAIL PROTECTED]>
> >>> To:  hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] restarting rounds
> >>> Reply-To: hlds_linux@list.valvesoftware.com
> >>>
> >>> // LO3 Script
> >>>
> >>>
> >>>> say "OGL CS 5v5 config file has been executed (ver 6.0)
> >>>> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> >>>> say "EVERYONE MUST START RECORDING PERSONAL DEMOS AT THIS TIME !!!
> >>>> wait1000
> >>>> say "Restart #1"
> >>>> sv_restart 1
> >>>> wait1000
> >>>> say "Restart #2"
> >>>> sv_restart 1
> >>>> wait1000
> >>>> say "Restart #3"
> >>>> sv_restart 1
> >>>> wait1000
> >>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >>>> say "LIVE LIVE LIVE LIVE!!!!!!!"
> >>>>
> >>>>
> >>>>
> >>> ok so can we have a breakdown of this so i understand what the script
> is
> >>> doing.coz in all the examples given there seems, to me, to be an
> >>> excessive amount of wait commands. are they really needed?
> >>>
> >>>
> >>>
> >>> --__--__--
> >>>
> >>> Message: 2
> >>> From: "Eirik Nilssen" <[EMAIL PROTECTED]>
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] restarting rounds
> >>> Date: Tue, 06 Mar 2007 14:42:07 +0100
> >>> Reply-To: hlds_linux@list.valvesoftware.com
> >>>
> >>> Well, the "wait" commands are quite usefull, otherwise the players
> would
> >>> hardly be able to read the information given by the script before next
> >>> restart.
> >>>
> >>> As a fairly active clanplayer myself, I find scripts without "wait"
> >>>
> >> commands
> >>
> >>> implemented rather "messy" and the restarts will run way too fast.
> >>>
> >>> Best regard
> >>> Eirik
> >>>
> >>>
> >>>
> >>>> ok so can we have a breakdown of this so i understand what the script
> >>>>
> >> is
> >>
> >>>> doing.coz in all the examples given there seems, to me, to be an
> >>>> excessive amount of wait commands. are they really needed?
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
> >>> _________________________________________________________________
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> >>>
> >>>
> >>>
> >>>
> >>> --__--__--
> >>>
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> >>> please visit:
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> >>>
> >>>
> >>>
> >>> End of hlds_linux Digest
> >>>
> >>>
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> >>>
> >> please visit:
> >>
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> >>>
> >>>
> >>>
> >>>
> >> i had noticed that. what is that for anyway (i'm not a programmer
> really)
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> > --
> >
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> please visit:
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> >
> >
> >
> you miss understood. i meant why make a wait of 1000 (i presume
> seconds)? seems likea  long time to me
>
>
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