} -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of James Harrison } Sent: Saturday, May 12, 2007 8:57 AM } To: [email protected] } Subject: RE: [hlds_linux] mp_timelimit and last round problems } } As a hack-around, you could tie rcon into a server query script in a } cronjob- if empty, changelevel. Cron every half hour or whatever. PHP } would be an ideal language (PHP's cli interface that is) to use for this.
How can you use rcon in a cron script? I would love this, but I don't understand what/how. I don't have a rcon command in my cstrike directory. Guy } } I suspect that adding a cvar to alter it would be difficult as it goes } against good server logic. Servers should sleep when unused; this goes for } all services, be it web or game or database. The external method will be } the thing to use. } } James Harrison } } -----Original Message----- } From: "teame06" <[EMAIL PROTECTED]> } To: [email protected] } Sent: 12/05/07 02:43 } Subject: Re: [hlds_linux] mp_timelimit and last round problems } } Ok, one more last question. } } What about the last round thing. Can there be added a cvar to disable } that? } } Alfred Reynolds wrote: } > The server doesn't run game frames unless real users are connected to } > save CPU cycles, it doesn't do the map cycling logic during this period } > by design. } > } > - Alfred } > } > teame06 wrote: } > } >> I'm running the server at 66 tick only and with no mods. Like I said I } >> really do not want to rely on bots. Maybe Alfred or one of the valve } >> employee can give some input on this? } >> } >> David Williams wrote: } >> } >>> i had this issue even with bots in the server. it was 100 tick with } >>> the } >>> latest mani, evenscripts (running ace rates), steambans, metamod and } >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75 } >>> after } >>> trying everything i could think of and it seems to have gone away } >>> } >>> Daniel wrote: } >>> } >>> } >>>> -- } >>>> [ Picked text/plain from multipart/alternative ] } >>>> Yeah this annoys me too. Currently I just let my server have 2 bots } >>>> and have } >>>> the bot quota mode work so that the bots go away when real people } >>>> join (so } >>>> it just keeps 2 people on the server as minimum). } >>>> } >>>> I consider this problem a genuine glitch. Why would a server wait } >>>> until the magical last round is over? Hope it can get fixed in this } >>>> next big update. -- } >>>> } >>>> _______________________________________________ } >>>> To unsubscribe, edit your list preferences, or view the list } >>>> archives, please visit: } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>>> } >>>> } >>>> } >>>> } >>>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list } >>> archives, please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>> } >>> } >>> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinf } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

