} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of James Harrison
} Sent: Saturday, May 12, 2007 8:57 AM
} To: [email protected]
} Subject: RE: [hlds_linux] mp_timelimit and last round problems
}
} As a hack-around, you could tie rcon into a server query script in a
} cronjob- if empty, changelevel. Cron every half hour or whatever. PHP
} would be an ideal language (PHP's cli interface that is) to use for this.

How can you use rcon in a cron script?  I would love this, but I don't
understand what/how.  I don't have a rcon command in my cstrike directory.

Guy

}
} I suspect that adding a cvar to alter it would be difficult as it goes
} against good server logic. Servers should sleep when unused; this goes for
} all services, be it web or game or database. The external method will be
} the thing to use.
}
} James Harrison
}
} -----Original Message-----
} From: "teame06" <[EMAIL PROTECTED]>
} To: [email protected]
} Sent: 12/05/07 02:43
} Subject: Re: [hlds_linux] mp_timelimit and last round problems
}
} Ok, one more last question.
}
} What about the last round thing. Can there be added a cvar to disable
} that?
}
} Alfred Reynolds wrote:
} > The server doesn't run game frames unless real users are connected to
} > save CPU cycles, it doesn't do the map cycling logic during this period
} > by design.
} >
} > - Alfred
} >
} > teame06 wrote:
} >
} >> I'm running the server at 66 tick only and with no mods. Like I said I
} >> really do not want to rely on bots. Maybe Alfred or one of the valve
} >> employee can give some input on this?
} >>
} >> David Williams wrote:
} >>
} >>> i had this issue even with bots in the server. it was 100 tick with
} >>> the
} >>> latest mani, evenscripts (running ace rates), steambans, metamod and
} >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
} >>> after
} >>> trying everything i could think of and it seems to have gone away
} >>>
} >>> Daniel wrote:
} >>>
} >>>
} >>>> --
} >>>> [ Picked text/plain from multipart/alternative ]
} >>>> Yeah this annoys me too. Currently I just let my server have 2 bots
} >>>> and have
} >>>> the bot quota mode work so that the bots go away when real people
} >>>> join (so
} >>>> it just keeps 2 people on the server as minimum).
} >>>>
} >>>> I consider this problem a genuine glitch.  Why would a server wait
} >>>> until the magical last round is over? Hope it can get fixed in this
} >>>> next big update. --
} >>>>
} >>>> _______________________________________________
} >>>> To unsubscribe, edit your list preferences, or view the list
} >>>> archives, please visit:
} >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>>>
} >>>>
} >>>>
} >>>>
} >>>>
} >>> _______________________________________________
} >>> To unsubscribe, edit your list preferences, or view the list
} >>> archives, please visit:
} >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>>
} >>>
} >>>
} >> _______________________________________________
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} >> archives, please visit:
} >> http://list.valvesoftware.com/mailman/listinf
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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