Finishing off rounds is by design, look at making your time limit a
multiple of the round time.

- Alfred

teame06 wrote:
> Ok, one more last question.
>
> What about the last round thing. Can there be added a cvar to disable
> that?
>
> Alfred Reynolds wrote:
>> The server doesn't run game frames unless real users are connected to
>> save CPU cycles, it doesn't do the map cycling logic during this
>> period
>> by design.
>>
>> - Alfred
>>
>> teame06 wrote:
>>
>>> I'm running the server at 66 tick only and with no mods. Like I
>>> said I really do not want to rely on bots. Maybe Alfred or one of
>>> the valve employee can give some input on this?
>>>
>>> David Williams wrote:
>>>
>>>> i had this issue even with bots in the server. it was 100 tick
>>>> with the latest mani, evenscripts (running ace rates), steambans,
>>>> metamod and a cl_restrict_blah settings advisor. i dropped the
>>>> tick down to 75 after trying everything i could think of and it
>>>> seems to have gone away
>>>>
>>>> Daniel wrote:
>>>>
>>>>
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ]
>>>>> Yeah this annoys me too. Currently I just let my server have 2
>>>>> bots and have the bot quota mode work so that the bots go away
>>>>> when real people join (so it just keeps 2 people on the server as
>>>>> minimum).
>>>>>
>>>>> I consider this problem a genuine glitch.  Why would a server wait
>>>>> until the magical last round is over? Hope it can get fixed in
>>>>> this next big update. --
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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>
>
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