} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of LDuke
} Sent: Saturday, May 12, 2007 9:45 AM
} To: [email protected]
} Subject: Re: [hlds_linux] mp_timelimit and last round problems
}
} --
} [ Picked text/plain from multipart/alternative ]
} What's the point of changing maps if no one is playing anyway?

lol
Maybe no one likes the current map.  So auto switch to the next.

}
} On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote:
} >
} > Ok, one more last question.
} >
} > What about the last round thing. Can there be added a cvar to disable
} > that?
} >
} > Alfred Reynolds wrote:
} > > The server doesn't run game frames unless real users are connected to
} > > save CPU cycles, it doesn't do the map cycling logic during this
} period
} > > by design.
} > >
} > > - Alfred
} > >
} > > teame06 wrote:
} > >
} > >> I'm running the server at 66 tick only and with no mods. Like I said
} I
} > >> really do not want to rely on bots. Maybe Alfred or one of the valve
} > >> employee can give some input on this?
} > >>
} > >> David Williams wrote:
} > >>
} > >>> i had this issue even with bots in the server. it was 100 tick with
} > >>> the
} > >>> latest mani, evenscripts (running ace rates), steambans, metamod and
} > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
} > >>> after
} > >>> trying everything i could think of and it seems to have gone away
} > >>>
} > >>> Daniel wrote:
} > >>>
} > >>>
} > >>>> --
} > >>>> [ Picked text/plain from multipart/alternative ]
} > >>>> Yeah this annoys me too. Currently I just let my server have 2 bots
} > >>>> and have
} > >>>> the bot quota mode work so that the bots go away when real people
} > >>>> join (so
} > >>>> it just keeps 2 people on the server as minimum).
} > >>>>
} > >>>> I consider this problem a genuine glitch.  Why would a server wait
} > >>>> until the magical last round is over? Hope it can get fixed in this
} > >>>> next big update. --
} > >>>>
} > >>>> _______________________________________________
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} > >>>> archives, please visit:
} > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >>>>
} > >>>>
} > >>>>
} > >>>>
} > >>>>
} > >>> _______________________________________________
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} > >>> archives, please visit:
} > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >>>
} > >>>
} > >>>
} > >> _______________________________________________
} > >> To unsubscribe, edit your list preferences, or view the list
} > >> archives, please visit:
} > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >>
} > >
} > > _______________________________________________
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} > please visit:
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} > >
} > >
} >
} >
} > _______________________________________________
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} > please visit:
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} >
} --
}
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