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To make the server churn through the maps until it picks up something that
people want to play at that time.

On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> What's the point of changing maps if no one is playing anyway?
>
> On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote:
> >
> > Ok, one more last question.
> >
> > What about the last round thing. Can there be added a cvar to disable
> > that?
> >
> > Alfred Reynolds wrote:
> > > The server doesn't run game frames unless real users are connected to
> > > save CPU cycles, it doesn't do the map cycling logic during this
> period
> > > by design.
> > >
> > > - Alfred
> > >
> > > teame06 wrote:
> > >
> > >> I'm running the server at 66 tick only and with no mods. Like I said
> I
> > >> really do not want to rely on bots. Maybe Alfred or one of the valve
> > >> employee can give some input on this?
> > >>
> > >> David Williams wrote:
> > >>
> > >>> i had this issue even with bots in the server. it was 100 tick with
> > >>> the
> > >>> latest mani, evenscripts (running ace rates), steambans, metamod and
> > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
> > >>> after
> > >>> trying everything i could think of and it seems to have gone away
> > >>>
> > >>> Daniel wrote:
> > >>>
> > >>>
> > >>>> --
> > >>>> [ Picked text/plain from multipart/alternative ]
> > >>>> Yeah this annoys me too. Currently I just let my server have 2 bots
> > >>>> and have
> > >>>> the bot quota mode work so that the bots go away when real people
> > >>>> join (so
> > >>>> it just keeps 2 people on the server as minimum).
> > >>>>
> > >>>> I consider this problem a genuine glitch.  Why would a server wait
> > >>>> until the magical last round is over? Hope it can get fixed in this
> > >>>> next big update. --
> > >>>>
> > >>>> _______________________________________________
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> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
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> > >>>
> > >>>
> > >>>
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> > >>
> > >
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> > >
> > >
> >
> >
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> --
>
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