No, you are looking at top wrong! I only have 1 CPU and no HT. Anyway, what's wrong with HT? Works great with winblows. But never used it with Linux.
Ok, back to the 38.3%. Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st 38.3 is total user time. 49.9 is total system time. 11.9 is total idle time. So, given the above, the system is 88.1% used. 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 As you can see, srcds_i686 is using 87.1% of the system leaving 1% used by whatever else needed it. Assuming my math is correct. Guy } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Svensk Ljud & Ljus Produktion } Sent: Thursday, June 07, 2007 1:21 AM } To: [email protected] } Subject: Re: [hlds_linux] Source Engine Beta Update } } How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ? } I guess that you have HT enable ! - dissable that ! } } Peter } } ----- Original Message ----- } From: "Guy Watkins" <[EMAIL PROTECTED]> } To: <[email protected]>; <[EMAIL PROTECTED]> } Sent: Thursday, June 07, 2007 7:09 AM } Subject: RE: [hlds_linux] Source Engine Beta Update } } } >} -----Original Message----- } > } From: [EMAIL PROTECTED] [mailto:hlds_linux- } > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } > } Sent: Monday, June 04, 2007 9:24 PM } > } To: [email protected]; [EMAIL PROTECTED] } > } Subject: [hlds_linux] Source Engine Beta Update } > } } > } An update to the Source Engine/Dedicated Server beta is now available. } > } To update, run hldsupdatetool or Steam with the command "-beta } > } srcds0407". If this update goes well, we plan on releasing it within } a } > } few days. The specific changes include: } > } } > } - Fixed a server performance problem with queued packets } > } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } > } - Game DLLs export ServerGameClients003 for backwards compatibility } for } > } plugins } > } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer } and } > } sv_cheats=0 } > } - Cheat-protected snd_foliage_db_loss. Could be used to turn off } ambient } > } sounds in Counter-Strike: Source } > } - Fixed a crash when mashing the ~ key on disconnect } > } - Fixed a crash with certain materials being blocked from reloading } due } > } to sv_pure > 0 } > } - Fixed bug with audio files of different formats overriding the files } > } in Steam where it would use the original audio file's sample } rate/format } > } information after pure server rules forced it to load a different file } > } } > } Jason } > } > Crap! I have been running the non-beta, I just updated to the new beta } > and } > the CPU usage it 70-99% with 1 player. It seemed normal at first, after } > about 10 minutes of play it started to lag and quickly became unusable. } I } > get what seems like lag. Take some shots and the ammo usage returns to } > what } > it was before I took the shots. Going back in time. I have seen this } > with } > 1 map that required a lot of CPU, more than normal. But I am playing } > breakfloor, it runs fine on a P3-500MHz. I am currently running the } > server } > on a P4 Celeron 2.4GHz. I have been using this computer for about 2 } weeks } > without this problem. I have had 10 players without problems. } > } > uname -a } > Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 } > GNU/Linux } > } > The system only has 1 CPU, not sure why it says SMP? } > } > top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 } > Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie } > Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, } > 0.0%st } > Mem: 247468k total, 238552k used, 8916k free, 444k buffers } > Swap: 722884k total, 62396k used, 660488k free, 39624k cached } > } > PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND } > 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 } > } > Alfred, this is a different computer. The other computer had some RAID6 } > problems and I am testing it now. It will return soon. } > } > Oh, I still get these messages, but they don't seem to cause any } problems: } > utlmemory.h (314) : Assertion Failed: IsIdxValid(i) } > } > I reverted to the non-beta and played the same map for about 10 minutes } > and } > no problems. Here it a sample from top: } > top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 } > Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie } > Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, } > 0.0%st } > Mem: 247468k total, 243804k used, 3664k free, 2364k buffers } > Swap: 722884k total, 68352k used, 654532k free, 53976k cached } > } > PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND } > 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:15.76 srcds_i686 } > } > Thanks, } > Guy } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

