No, you are looking at top wrong!  I only have 1 CPU and no HT.  Anyway,
what's wrong with HT?  Works great with winblows.  But never used it with
Linux.

Ok, back to the 38.3%.
Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
0.0%st

38.3 is total user time.  49.9 is total system time.  11.9 is total idle
time.  So, given the above, the system is 88.1% used.

6264 guy       15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686

As you can see, srcds_i686 is using 87.1% of the system leaving 1% used by
whatever else needed it.  Assuming my math is correct.

Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Svensk Ljud & Ljus Produktion
} Sent: Thursday, June 07, 2007 1:21 AM
} To: [email protected]
} Subject: Re: [hlds_linux] Source Engine Beta Update
}
} How do you get 38.3% and 87.1% usage of cpu if you only have one cpu ?
} I guess that you have HT enable ! - dissable that !
}
} Peter
}
} ----- Original Message -----
} From: "Guy Watkins" <[EMAIL PROTECTED]>
} To: <[email protected]>; <[EMAIL PROTECTED]>
} Sent: Thursday, June 07, 2007 7:09 AM
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
}
} >} -----Original Message-----
} > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} > } Sent: Monday, June 04, 2007 9:24 PM
} > } To: [email protected]; [EMAIL PROTECTED]
} > } Subject: [hlds_linux] Source Engine Beta Update
} > }
} > } An update to the Source Engine/Dedicated Server beta is now available.
} > } To update, run hldsupdatetool or Steam with the command "-beta
} > } srcds0407".  If this update goes well, we plan on releasing it within
} a
} > } few days.  The specific changes include:
} > }
} > } - Fixed a server performance problem with queued packets
} > } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} > } - Game DLLs export ServerGameClients003 for backwards compatibility
} for
} > } plugins
} > } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
} and
} > } sv_cheats=0
} > } - Cheat-protected snd_foliage_db_loss. Could be used to turn off
} ambient
} > } sounds in Counter-Strike: Source
} > } - Fixed a crash when mashing the ~ key on disconnect
} > } - Fixed a crash with certain materials being blocked from reloading
} due
} > } to sv_pure > 0
} > } - Fixed bug with audio files of different formats overriding the files
} > } in Steam where it would use the original audio file's sample
} rate/format
} > } information after pure server rules forced it to load a different file
} > }
} > } Jason
} >
} > Crap!  I have been running the non-beta, I just updated to the new beta
} > and
} > the CPU usage it 70-99% with 1 player.  It seemed normal at first, after
} > about 10 minutes of play it started to lag and quickly became unusable.
} I
} > get what seems like lag.  Take some shots and the ammo usage returns to
} > what
} > it was before I took the shots.  Going back in time.  I have seen this
} > with
} > 1 map that required a lot of CPU, more than normal.  But I am playing
} > breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} > server
} > on a P4 Celeron 2.4GHz.  I have been using this computer for about 2
} weeks
} > without this problem.  I have had 10 players without problems.
} >
} > uname -a
} > Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686
} > GNU/Linux
} >
} > The system only has 1 CPU, not sure why it says SMP?
} >
} > top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
} > Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
} > Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
} > 0.0%st
} > Mem:    247468k total,   238552k used,     8916k free,      444k buffers
} > Swap:   722884k total,    62396k used,   660488k free,    39624k cached
} >
} >  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} > 6264 guy       15   0  147m  66m  13m R 87.1 27.4  12:27.99 srcds_i686
} >
} > Alfred, this is a different computer.  The other computer had some RAID6
} > problems and I am testing it now.  It will return soon.
} >
} > Oh, I still get these messages, but they don't seem to cause any
} problems:
} > utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
} >
} > I reverted to the non-beta and played the same map for about 10 minutes
} > and
} > no problems.  Here it a sample from top:
} > top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
} > Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
} > Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
} > 0.0%st
} > Mem:    247468k total,   243804k used,     3664k free,     2364k buffers
} > Swap:   722884k total,    68352k used,   654532k free,    53976k cached
} >
} >  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} > 7976 guy       10  -5  144m  65m  13m S  2.7 26.9   0:15.76 srcds_i686
} >
} > Thanks,
} > Guy
} >
} >
} > _______________________________________________
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} > please visit:
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}
}
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