I repeated the test on my older system. It does not have that problem with the new beta. Top output: top - 02:32:27 up 5:45, 3 users, load average: 0.41, 0.38, 0.32 Tasks: 140 total, 1 running, 139 sleeping, 0 stopped, 0 zombie Cpu0 : 2.6%us, 5.6%sy, 0.0%ni, 91.1%id, 0.0%wa, 0.3%hi, 0.0%si, 0.3%st Cpu1 : 0.3%us, 2.0%sy, 0.0%ni, 97.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 962552k total, 956408k used, 6144k free, 29528k buffers Swap: 4192752k total, 184k used, 4192568k free, 605340k cached
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 4776 root 10 -5 147m 65m 14m S 4 7.0 0:40.84 srcds_i486 [EMAIL PROTECTED] css1]# uname -a Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007 i686 i686 i386 GNU/Linux The hardware is a P3-1000GHz with 2 CPUs. Maybe the srcds_i486 is better than the srcds_i686? Anyway, it looks like my old system is better with the newer beta. Guy } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Thursday, June 07, 2007 1:10 AM } To: [email protected]; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Beta Update } } } -----Original Message----- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } } Sent: Monday, June 04, 2007 9:24 PM } } To: [email protected]; [EMAIL PROTECTED] } } Subject: [hlds_linux] Source Engine Beta Update } } } } An update to the Source Engine/Dedicated Server beta is now available. } } To update, run hldsupdatetool or Steam with the command "-beta } } srcds0407". If this update goes well, we plan on releasing it within a } } few days. The specific changes include: } } } } - Fixed a server performance problem with queued packets } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 } } - Game DLLs export ServerGameClients003 for backwards compatibility for } } plugins } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and } } sv_cheats=0 } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient } } sounds in Counter-Strike: Source } } - Fixed a crash when mashing the ~ key on disconnect } } - Fixed a crash with certain materials being blocked from reloading due } } to sv_pure > 0 } } - Fixed bug with audio files of different formats overriding the files } } in Steam where it would use the original audio file's sample rate/format } } information after pure server rules forced it to load a different file } } } } Jason } } Crap! I have been running the non-beta, I just updated to the new beta } and } the CPU usage it 70-99% with 1 player. It seemed normal at first, after } about 10 minutes of play it started to lag and quickly became unusable. I } get what seems like lag. Take some shots and the ammo usage returns to } what } it was before I took the shots. Going back in time. I have seen this } with } 1 map that required a lot of CPU, more than normal. But I am playing } breakfloor, it runs fine on a P3-500MHz. I am currently running the } server } on a P4 Celeron 2.4GHz. I have been using this computer for about 2 weeks } without this problem. I have had 10 players without problems. } } uname -a } Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 } GNU/Linux } } The system only has 1 CPU, not sure why it says SMP? } } top - 00:24:44 up 1:10, 6 users, load average: 9.53, 9.18, 5.60 } Tasks: 103 total, 10 running, 93 sleeping, 0 stopped, 0 zombie } Cpu(s): 38.3%us, 49.9%sy, 0.0%ni, 11.9%id, 0.0%wa, 0.0%hi, 0.0%si, } 0.0%st } Mem: 247468k total, 238552k used, 8916k free, 444k buffers } Swap: 722884k total, 62396k used, 660488k free, 39624k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND } 6264 guy 15 0 147m 66m 13m R 87.1 27.4 12:27.99 srcds_i686 } } Alfred, this is a different computer. The other computer had some RAID6 } problems and I am testing it now. It will return soon. } } Oh, I still get these messages, but they don't seem to cause any problems: } utlmemory.h (314) : Assertion Failed: IsIdxValid(i) } } I reverted to the non-beta and played the same map for about 10 minutes } and } no problems. Here it a sample from top: } top - 00:54:00 up 1:39, 4 users, load average: 0.02, 0.27, 1.43 } Tasks: 98 total, 1 running, 97 sleeping, 0 stopped, 0 zombie } Cpu(s): 1.3%us, 1.7%sy, 0.0%ni, 97.0%id, 0.0%wa, 0.0%hi, 0.0%si, } 0.0%st } Mem: 247468k total, 243804k used, 3664k free, 2364k buffers } Swap: 722884k total, 68352k used, 654532k free, 53976k cached } } PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND } 7976 guy 10 -5 144m 65m 13m S 2.7 26.9 0:15.76 srcds_i686 } } Thanks, } Guy } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

