yeap - that will help to - this for cpu core 1
taskset -c 0 ./srcds_run

taskset -c 1 ..... for cpu core 2



Peter

----- Original Message -----
From: "Andrius Pirus" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 06, 2007 8:11 AM
Subject: RE: [hlds_linux] (no subject)


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[ Picked text/plain from multipart/alternative ]
Do i have to start every server on different core? For example i Have
q6600 quad-core cpu. And if i have some 6 cs 1.6 servers and 2 tf2
servers.  Is it possible that for example tf2 server proccess eats
all of first cores's usage and because of that server becomes laggy?
Even if all 3 other cores usages are not so high?
 Quoting [EMAIL PROTECTED] [1]: If I'm counting right, that's 7
servers on that dual core cpu.  Even without
players on there you'll still use some cpu.  It might be maxing out.
What's
the cpu usage on the core that's running the game?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miano,
Steven
M.
Sent: Wednesday, December 05, 2007 6:38 AM
To: '[email protected]'
Subject: [hlds_linux] (no subject)
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[ Picked text/plain from multipart/alternative ]
Hello!
I'm having an issue with my TF2 server, it runs great, nice low
pings - but
it seems like once more then 4 people are logged into it the server
itself
gets choppy.
It's almost like you start seeing things going by frame by frame by
frame.
This is really annoying and I just don't understand why it would be
happening.
It's housed up in a Power Edge 2650 with 2x2.4ghz Xeon, and 5 GB of
RAM.
There are 2 Counter Strike: Source Servers on the server, as well as
two
Half Life 2 Death match, one CS 1.6, and one Day of defeat game
server.
None of the other servers really get any traffic, but I can't
imagine that 7
game servers on this box would gimp it too badly? The server has 4
NIC
cards, 4 different IPs, and the players all say that the
pings/latency are
not a problem, its just the playing of the game.

http://www.game-monitor.com/GameServer/24.94.149.12:27015/BHN_of_Tampa_CSS_2
47_Dust_Server.html
TIA,
~Steve
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