If you have 4 servers on 4 cores, the server dont have to swap between the
cores, this is known to be a problem with css and dods, and is most likely
the same with Tf2.
Im running our servers from this point - all servers must run ok - even then
all are full !
If you are running theese servers the same way - you dont want to spend
cpu-power on switching between cores.. cause if you have 1 server on each
core, then none of the other servers will interfear .. the OP will still use
all cores..

Peter

----- Original Message -----
From: "Andrius Pirus" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 06, 2007 10:04 AM
Subject: Re: [hlds_linux] (no subject)


--
[ Picked text/plain from multipart/alternative ]
Sorry that i didn't understand, but how could it help and what is it
for to let srcds_i686 to use only one of 4 cores? Then if this core's
usage becomes 100% (cause i probably can't absolutely for every
proccess set taskset), then it definetely can start to lag. Isn't it
better to let all proccesses using all cores? What is the reason why
i should for example for one of my tf2 servers set taskset -c 0
./srcds_run?
 Quoting "Svensk Ljud &amp; Ljus Produktion" : yeap - that will help
to - this for cpu core 1
taskset -c 0 ./srcds_run
taskset -c 1 ..... for cpu core 2
Peter
----- Original Message -----
From: "Andrius Pirus"
To:
Sent: Thursday, December 06, 2007 8:11 AM
Subject: RE: [hlds_linux] (no subject)
--
[ Picked text/plain from multipart/alternative ]
Do i have to start every server on different core? For example i
Have
q6600 quad-core cpu. And if i have some 6 cs 1.6 servers and 2 tf2
servers.  Is it possible that for example tf2 server proccess eats
all of first cores's usage and because of that server becomes laggy?
Even if all 3 other cores usages are not so high?
Quoting [EMAIL PROTECTED] [1]: If I'm counting right, that's 7
servers on that dual core cpu.  Even without
players on there you'll still use some cpu.  It might be maxing out.
What's
the cpu usage on the core that's running the game?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miano,
Steven
M.
Sent: Wednesday, December 05, 2007 6:38 AM
To: '[email protected]'
Subject: [hlds_linux] (no subject)
--
[ Picked text/plain from multipart/alternative ]
Hello!
I'm having an issue with my TF2 server, it runs great, nice low
pings - but
it seems like once more then 4 people are logged into it the server
itself
gets choppy.
It's almost like you start seeing things going by frame by frame by
frame.
This is really annoying and I just don't understand why it would be
happening.
It's housed up in a Power Edge 2650 with 2x2.4ghz Xeon, and 5 GB of
RAM.
There are 2 Counter Strike: Source Servers on the server, as well as
two
Half Life 2 Death match, one CS 1.6, and one Day of defeat game
server.
None of the other servers really get any traffic, but I can't
imagine that 7
game servers on this box would gimp it too badly? The server has 4
NIC
cards, 4 different IPs, and the players all say that the
pings/latency are
not a problem, its just the playing of the game.

http://www.game-monitor.com/GameServer/24.94.149.12:27015/BHN_of_Tampa_CSS_2
47_Dust_Server.html
TIA,
~Steve
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