sv_bad is generic catch all for the network stream de-synchronising
between the client and server, the are millions of reasons for this
happening (from network issues to 3rd party plugins to code bugs).

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Pawel
> Sent: Friday, September 12, 2008 1:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
> 
> So if you are doing something with cs 1.6 now, maybe you can find
> solution
> for sv_bad errors?
> 
> On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds
> <[EMAIL PROTECTED]>wrote:
> 
> > I am still trying to track down the "leak" in the player list where
> it
> > reports people playing on the server that are no longer connected,
if
> > someone finds a way to reproduce this (I suspect its to do with how
> the
> > player disconnects from the server) then please drop me an email off
> > list.
> >
> > - Alfred
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > Sent: Friday, September 12, 2008 11:35 AM
> > > To: Half-Life dedicated Win32 server mailing list;
> > > [email protected]
> > > Subject: [hlds] CS 1.6 Beta updated
> > >
> > > The Counter-Strike 1.6 Beta has been updated.  Please run
> > > hldsupdatetool
> > > to receive it.  The specific changes include:
> > >
> > > - Enabled crosshair selection
> > > - Got hltv running with the beta
> > > - Fixed A2S_RULES not returning data
> > >
> > > Jason
> > >
> > > _______________________________________________
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> >
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> >
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