That would be great! Thank you very much indeed!

And while we are talking about CS 1.6, I wounder if you ever saw a
report about problem when next player connecting to a server gets
STEAMID of the player who previously occupied this slot? This happens
on our public servers rather regularly, thankfully not too often.

Best regards,

Roman

On Sat, Sep 13, 2008 at 1:44 AM, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> That is in there because of certain AMD cpu's having dodgy timing when
> switching between cores, those bad CPU's are still in the field so
> unfortunately no. I can wrap a bit of code around it so you can disable
> that functionality when you know you are running on a good CPU.
>
> - Alfred
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of Roman Hatsiev
>> Sent: Friday, September 12, 2008 2:25 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
>>
>> Any chance to fix win32 hlds using only first core? We almost used to
>> changing affinity with external tool but still it would be nice to see
>> it fixed.
>>
>> Best regards,
>>
>> Roman
>>
>>
>> On 9/13/08, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> > sv_bad is generic catch all for the network stream de-synchronising
>> > between the client and server, the are millions of reasons for this
>> > happening (from network issues to 3rd party plugins to code bugs).
>> >
>> > - Alfred
>> >
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> >> [EMAIL PROTECTED] On Behalf Of Pawel
>> >> Sent: Friday, September 12, 2008 1:07 PM
>> >> To: Half-Life dedicated Linux server mailing list
>> >> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
>> >>
>> >> So if you are doing something with cs 1.6 now, maybe you can find
>> >> solution
>> >> for sv_bad errors?
>> >>
>> >> On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds
>> >> <[EMAIL PROTECTED]>wrote:
>> >>
>> >> > I am still trying to track down the "leak" in the player list
>> where
>> >> it
>> >> > reports people playing on the server that are no longer
> connected,
>> > if
>> >> > someone finds a way to reproduce this (I suspect its to do with
>> how
>> >> the
>> >> > player disconnects from the server) then please drop me an email
>> off
>> >> > list.
>> >> >
>> >> > - Alfred
>> >> >
>> >> > > -----Original Message-----
>> >> > > From: [EMAIL PROTECTED] [mailto:hlds-
>> >> > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>> >> > > Sent: Friday, September 12, 2008 11:35 AM
>> >> > > To: Half-Life dedicated Win32 server mailing list;
>> >> > > [email protected]
>> >> > > Subject: [hlds] CS 1.6 Beta updated
>> >> > >
>> >> > > The Counter-Strike 1.6 Beta has been updated.  Please run
>> >> > > hldsupdatetool
>> >> > > to receive it.  The specific changes include:
>> >> > >
>> >> > > - Enabled crosshair selection
>> >> > > - Got hltv running with the beta
>> >> > > - Fixed A2S_RULES not returning data
>> >> > >
>> >> > > Jason
>> >> > >
>> >> > > _______________________________________________
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> > > please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
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>> >
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>> >
>>
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>
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