Why would any map get corrupted? They should always be static. And be
opened with the r flag, not the rw flag and only read to memory. Maybe
they should lock the file to be safe. To my sparse knowledge it looks like
a bug.

It could maybe be filesystem related. Like changing the filesystem not to
update the access time everytime, would that help? Especially if you have
several servers that access the maps on the same place.

I had a problem when I used symlinked data. But this was a plugin issue. I
had symlinked a file that did get updated and when two servers changed map
at the same time it got corrupted. Not symlinking that file solved the
problem, but it was quite hard to figure out what file got corrupted,
since it didnt got reported on to the screen. A reinstall of AMX where the
only sollution.

/Bjorn

On Wed, 17 Sep 2008, Ronny Schedel wrote:

> We experience the same problem with an Intel Q6600 and source games (CSS,
> DODS, TF2). This happens once a month. The map gets corrupted on hard disk.
> We had no problem before with an Intel Core2Duo. Can be also a kernel issue.
> What hardware/kernel do you use?
>
> Best regards
>
> Ronny
>
> > Hi,
> >
> > Since the Heavy update we're experiencing a old bug on our servers. Every
> > now and then a map randomly gets corrupted, and when clients try to
> > connect
> > they receive the error 'your map is different from the server'. Each time
> > its on a different map, and we'll have to replace the map with a copy of
> > the
> > original to make it work again.
> >
> > Anyone els here experiencing this issue, and perhaps know a way how to
> > block
> > this from happening?
> >
> > Cheers,
> >
> >
> > _______________________________________________
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> >
>
>
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